userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

76 Commits over 61 Days - 0.05cph!

27 Minutes Ago
Re-applied 132706 after merge
31 Minutes Ago
merge from naval_update
34 Minutes Ago
Deep sea generation tweaks and improvements
Yesterday
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
Yesterday
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
Yesterday
Added floating city 2 in the deep sea
Yesterday
merge from naval_update
Yesterday
Global network the floating island entity, now that we split the children
Yesterday
Manifest update
Yesterday
merge from naval_update
Yesterday
merge from naval_update/deep_sea/map_marker
2 Days Ago
Pushed a debug change by accident
2 Days Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
2 Days Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
2 Days Ago
Fixed portal width extending over the terrain margins
2 Days Ago
Manifest update, cleanup
2 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
2 Days Ago
merge from naval_update/island_scenes
2 Days Ago
Renamed deep sea tutorial island
2 Days Ago
Tropical island1 setup
2 Days Ago
Random materials
2 Days Ago
Disabled map in the deep sea
2 Days Ago
merge from naval_update/deep_sea/portal_effects
2 Days Ago
Added a list of prefabs for islands and cities instead of using paths
2 Days Ago
Codegen
2 Days Ago
merge from naval_update
4 Days Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
5 Days Ago
merge from naval_update/island_scenes
7 Days Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
7 Days Ago
Bump default ocean scale to 3 in deep sea
7 Days Ago
Deep sea weather presets
7 Days Ago
merge from naval_update
7 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update
8 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
8 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
9 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
9 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
9 Days Ago
Restored cargo ship deep sea avoidance following main merge
9 Days Ago
merge from naval_update
9 Days Ago
Load balanced the deep sea spawning so it doesnt slow down the server
9 Days Ago
Fixed blunders in deep sea commands
9 Days Ago
merge from naval_update
12 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
12 Days Ago
merge from naval_update
14 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
14 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
14 Days Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
14 Days Ago
merge from naval_update
15 Days Ago
merge from naval_update/deep_sea/cargoship