branchrust_reboot/main/primitivecancel
421 Commits over 62 Days - 0.28cph!
Battering ram folder cleanup
Implemented new battering ram animations
Changed the damage logic
Battering ram audio minor change
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
Update ballista icon
Changed siege weapon items selection panel
Fixed ballista ModularCarAudio.StopTyreAudio NRE
Fixed catapult fire interaction available when looking at the wheels
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio
Updated BatteringRamVehicleAudio
Added wheel audio to all siege weapons
Fixed ballista client loading issue
Fixed horse towing ropes not being destroyed when the joint breaks
Fixed ballista choppy 3rd person reloading
Horses equipment (armor, shoes, saddle) and speed mods
Tweaked catapult seat mount point
Allow handcuffed player to be forced mount
Reloading level change player corpse throwing force
Can't mount the catapult if its loaded
Minor ballista cleanup
Changed how we detect the entities to damaged when using the battering ram, works better
Fixed battering ram door not cancelling its busy tick
BallistaGun.Update and ServerTick nre fix
Battering ram button animation
Fixed battering ram hit anim
Implemented battering ram rig and animations
Fixed battering ram back door flickering
Various horse client/server optims
Horse:
Tweaked force reduction based on slope angle
Reduced rider damage when ragdolling
Increased leg animator culling distance
merge from player_catapulting
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
Speed and handbrake tweaks on slopes
Horse ground alignment tweaks
Horses now skid when braking at full speed
Progressively reduce head leaning max angle based on speed
Re-introduced spine ik
Tweaks
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
Hide local player arms when mounting the ballista
Added WASD controls to ballista
Tweaks, inverted ballista up animator parameter
Added leg animator to the player model, only enabled when mounting the ballista
Removed ballista debug logs
Increased ballista mass
Dismount driver when flipping or reaching high velocities
Fixed some rotation issues
Fixed missing wheel NRE
Catapult item pickup and drop sounds
Ballista bolts world models and pickup/dropped sound
Fixed siege tower pulling flag colliding with tipping flag
Adjusted siege tower model pos so it doesnt spawn clipping into the ground