userFlaviencancel
branchrust_reboot/main/primitivecancel

421 Commits over 62 Days - 0.28cph!

1 Year Ago
Battering ram folder cleanup
1 Year Ago
Implemented new battering ram animations Changed the damage logic
1 Year Ago
Battering ram audio minor change
1 Year Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
1 Year Ago
Update ballista icon Changed siege weapon items selection panel
1 Year Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
1 Year Ago
Manifest
1 Year Ago
Fixed catapult fire interaction available when looking at the wheels
1 Year Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
1 Year Ago
Minor horse code cleanup
1 Year Ago
Fixed ballista client loading issue
1 Year Ago
Fixed horse towing ropes not being destroyed when the joint breaks
1 Year Ago
Fixed ballista choppy 3rd person reloading
1 Year Ago
Horses equipment (armor, shoes, saddle) and speed mods
1 Year Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
1 Year Ago
Didn't save Catapult.cs
1 Year Ago
Can't mount the catapult if its loaded Minor ballista cleanup
1 Year Ago
merge from main
1 Year Ago
Changed how we detect the entities to damaged when using the battering ram, works better
1 Year Ago
Fixed battering ram door not cancelling its busy tick
1 Year Ago
BallistaGun.Update and ServerTick nre fix
1 Year Ago
Battering ram button animation
1 Year Ago
Fixed battering ram hit anim
1 Year Ago
Implemented battering ram rig and animations
1 Year Ago
Fixed battering ram back door flickering
1 Year Ago
Various horse client/server optims
1 Year Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
1 Year Ago
Manifest
1 Year Ago
merge from main
1 Year Ago
merge from player_catapulting
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Gallop gait tweaks
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from main
1 Year Ago
Hide local player arms when mounting the ballista
1 Year Ago
Added WASD controls to ballista
1 Year Ago
Ballista swivel rotation
1 Year Ago
player model NRE fix
1 Year Ago
Tweaks, inverted ballista up animator parameter
1 Year Ago
Added leg animator to the player model, only enabled when mounting the ballista
1 Year Ago
Removed ballista debug logs
1 Year Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
1 Year Ago
Catapult item pickup and drop sounds
1 Year Ago
Ballista bolts world models and pickup/dropped sound
1 Year Ago
Fixed siege tower pulling flag colliding with tipping flag
1 Year Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground