userFlaviencancel
branchrust_reboot/main/primitivecancel

138 Commits over 31 Days - 0.19cph!

3 Hours Ago
Lighter version of legs animator on the server horses Various anim tweaks
6 Hours Ago
LegsAnimator culling changes to support lods
Today
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
Today
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
Today
Better horse grounded checks
Today
Restored breed max speed scale
Today
Increased horse wheel mass to 600 Tweaked braking forces
Today
Horse clipping checks Created new saddle prefabs Prevent movement colliders
Yesterday
Replicated horse head turn
Yesterday
merge from siege_weapons (horse siege harness)
Yesterday
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
Yesterday
Fixed female breasts censor cube covering screen when using ballista
Yesterday
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
Yesterday
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
Yesterday
merge from main
10 Days Ago
Compile fix
15 Days Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
17 Days Ago
Horse leading fixes and improvements Cleanup
17 Days Ago
Horse saddle swapping & leading first pass
18 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
18 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
19 Days Ago
Tweaked horses drowning damage
19 Days Ago
Fixed catapult detailed collider scaling issue
19 Days Ago
Horse drowning damage
19 Days Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
20 Days Ago
Moved Google Sheets menu items in Tools
20 Days Ago
Catapult mats
20 Days Ago
Increased ballista deploy volume size
20 Days Ago
Stop battering ram door busy tick after 3s of inactivity
20 Days Ago
Fixed battering ram parenting trigger warnings
20 Days Ago
Manifest
20 Days Ago
Deleted unused battering ram door prefab and old ballista models
20 Days Ago
merge from main
20 Days Ago
Ballista constructable ground watch
21 Days Ago
Ballista damage redirection
21 Days Ago
Deployable positionOffset renamed to guideMeshPositionOffset
21 Days Ago
Ballista damage renderer
21 Days Ago
Battering ram damage renderer
21 Days Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
21 Days Ago
Deployables can now show "Blocked by terrain"
21 Days Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
21 Days Ago
Battering ram compile fix
21 Days Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
21 Days Ago
Siege tower deployable on rocks too
21 Days Ago
Catapult and battering ram deployable on rocks
21 Days Ago
Battering ram broken state loading
21 Days Ago
Battering ram door loading
21 Days Ago
Restore propane bomb world model
21 Days Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
22 Days Ago
Removed animation rigging package (added when experimenting on horses during hackweek)