userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

3 Months Ago
LegsAnimator culling changes to support lods
3 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
3 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
3 Months Ago
Better horse grounded checks
3 Months Ago
Restored breed max speed scale
3 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
3 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
3 Months Ago
Replicated horse head turn
3 Months Ago
merge from siege_weapons (horse siege harness)
3 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
3 Months Ago
Fixed female breasts censor cube covering screen when using ballista
3 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
3 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
3 Months Ago
merge from main
4 Months Ago
Compile fix
4 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
4 Months Ago
Horse leading fixes and improvements Cleanup
4 Months Ago
Horse saddle swapping & leading first pass
4 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
4 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
4 Months Ago
Tweaked horses drowning damage
4 Months Ago
Fixed catapult detailed collider scaling issue
4 Months Ago
Horse drowning damage
4 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
4 Months Ago
Moved Google Sheets menu items in Tools
4 Months Ago
Catapult mats
4 Months Ago
Increased ballista deploy volume size
4 Months Ago
Stop battering ram door busy tick after 3s of inactivity
4 Months Ago
Fixed battering ram parenting trigger warnings
4 Months Ago
Manifest
4 Months Ago
Deleted unused battering ram door prefab and old ballista models
4 Months Ago
merge from main
4 Months Ago
Ballista constructable ground watch
4 Months Ago
Ballista damage redirection
4 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
4 Months Ago
Ballista damage renderer
4 Months Ago
Battering ram damage renderer
4 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
4 Months Ago
Deployables can now show "Blocked by terrain"
4 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
4 Months Ago
Battering ram compile fix
4 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
4 Months Ago
Siege tower deployable on rocks too
4 Months Ago
Catapult and battering ram deployable on rocks
4 Months Ago
Battering ram broken state loading
4 Months Ago
Battering ram door loading
4 Months Ago
Restore propane bomb world model
4 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
4 Months Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
4 Months Ago
Ballista constructable gibs