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437 Commits over 62 Days - 0.29cph!

32 Days Ago
LegsAnimator culling changes to support lods
32 Days Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
32 Days Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
33 Days Ago
Better horse grounded checks
33 Days Ago
Restored breed max speed scale
33 Days Ago
Increased horse wheel mass to 600 Tweaked braking forces
33 Days Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
33 Days Ago
Replicated horse head turn
34 Days Ago
merge from siege_weapons (horse siege harness)
34 Days Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
34 Days Ago
Fixed female breasts censor cube covering screen when using ballista
34 Days Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
34 Days Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
34 Days Ago
merge from main
41 Days Ago
Compile fix
47 Days Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
48 Days Ago
Horse leading fixes and improvements Cleanup
49 Days Ago
Horse saddle swapping & leading first pass
50 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
50 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
50 Days Ago
Tweaked horses drowning damage
50 Days Ago
Fixed catapult detailed collider scaling issue
51 Days Ago
Horse drowning damage
51 Days Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
51 Days Ago
Moved Google Sheets menu items in Tools
51 Days Ago
Catapult mats
52 Days Ago
Increased ballista deploy volume size
52 Days Ago
Stop battering ram door busy tick after 3s of inactivity
52 Days Ago
Fixed battering ram parenting trigger warnings
52 Days Ago
Manifest
52 Days Ago
Deleted unused battering ram door prefab and old ballista models
52 Days Ago
merge from main
52 Days Ago
Ballista constructable ground watch
52 Days Ago
Ballista damage redirection
53 Days Ago
Deployable positionOffset renamed to guideMeshPositionOffset
53 Days Ago
Ballista damage renderer
53 Days Ago
Battering ram damage renderer
53 Days Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
53 Days Ago
Deployables can now show "Blocked by terrain"
53 Days Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
53 Days Ago
Battering ram compile fix
53 Days Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
53 Days Ago
Siege tower deployable on rocks too
53 Days Ago
Catapult and battering ram deployable on rocks
53 Days Ago
Battering ram broken state loading
53 Days Ago
Battering ram door loading
53 Days Ago
Restore propane bomb world model
53 Days Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
54 Days Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
54 Days Ago
Ballista constructable gibs