userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

9 Months Ago
LegsAnimator culling changes to support lods
9 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
9 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
9 Months Ago
Better horse grounded checks
9 Months Ago
Restored breed max speed scale
9 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
9 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
9 Months Ago
Replicated horse head turn
9 Months Ago
merge from siege_weapons (horse siege harness)
9 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
9 Months Ago
Fixed female breasts censor cube covering screen when using ballista
9 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
9 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
9 Months Ago
merge from main
10 Months Ago
Compile fix
10 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
10 Months Ago
Horse leading fixes and improvements Cleanup
10 Months Ago
Horse saddle swapping & leading first pass
10 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
10 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
10 Months Ago
Tweaked horses drowning damage
10 Months Ago
Fixed catapult detailed collider scaling issue
10 Months Ago
Horse drowning damage
10 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
10 Months Ago
Moved Google Sheets menu items in Tools
10 Months Ago
Catapult mats
10 Months Ago
Increased ballista deploy volume size
10 Months Ago
Stop battering ram door busy tick after 3s of inactivity
10 Months Ago
Fixed battering ram parenting trigger warnings
10 Months Ago
Manifest
10 Months Ago
Deleted unused battering ram door prefab and old ballista models
10 Months Ago
merge from main
10 Months Ago
Ballista constructable ground watch
10 Months Ago
Ballista damage redirection
10 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
10 Months Ago
Ballista damage renderer
10 Months Ago
Battering ram damage renderer
10 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
10 Months Ago
Deployables can now show "Blocked by terrain"
10 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
10 Months Ago
Battering ram compile fix
10 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
10 Months Ago
Siege tower deployable on rocks too
10 Months Ago
Catapult and battering ram deployable on rocks
10 Months Ago
Battering ram broken state loading
10 Months Ago
Battering ram door loading
10 Months Ago
Restore propane bomb world model
10 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
10 Months Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
10 Months Ago
Ballista constructable gibs