userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

11 Months Ago
LegsAnimator culling changes to support lods
11 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
11 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
11 Months Ago
Better horse grounded checks
11 Months Ago
Restored breed max speed scale
11 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
11 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
11 Months Ago
Replicated horse head turn
11 Months Ago
merge from siege_weapons (horse siege harness)
11 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
11 Months Ago
Fixed female breasts censor cube covering screen when using ballista
11 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
11 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
11 Months Ago
merge from main
11 Months Ago
Compile fix
11 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
12 Months Ago
Horse leading fixes and improvements Cleanup
12 Months Ago
Horse saddle swapping & leading first pass
12 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
12 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
12 Months Ago
Tweaked horses drowning damage
12 Months Ago
Fixed catapult detailed collider scaling issue
12 Months Ago
Horse drowning damage
12 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
12 Months Ago
Moved Google Sheets menu items in Tools
12 Months Ago
Catapult mats
12 Months Ago
Increased ballista deploy volume size
12 Months Ago
Stop battering ram door busy tick after 3s of inactivity
12 Months Ago
Fixed battering ram parenting trigger warnings
12 Months Ago
Manifest
12 Months Ago
Deleted unused battering ram door prefab and old ballista models
12 Months Ago
merge from main
12 Months Ago
Ballista constructable ground watch
12 Months Ago
Ballista damage redirection
12 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
12 Months Ago
Ballista damage renderer
12 Months Ago
Battering ram damage renderer
12 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
12 Months Ago
Deployables can now show "Blocked by terrain"
12 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
12 Months Ago
Battering ram compile fix
12 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
12 Months Ago
Siege tower deployable on rocks too
12 Months Ago
Catapult and battering ram deployable on rocks
12 Months Ago
Battering ram broken state loading
12 Months Ago
Battering ram door loading
12 Months Ago
Restore propane bomb world model
12 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
12 Months Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
12 Months Ago
Ballista constructable gibs