userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

1 Year Ago
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1 Year Ago
Fixed broken deceleration by 110601
1 Year Ago
Horse inventories saving
1 Year Ago
Fixed horse protection not scaling player damage
1 Year Ago
Enabled mip maps on all siege weapons related icons
1 Year Ago
merge from main
1 Year Ago
Whitelisted horses for elevators
1 Year Ago
Fixed horses not taking fire damage
1 Year Ago
Minor hip motion fix when braking
1 Year Ago
Can brake using CTRL Tweaks, cleanup
1 Year Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
1 Year Ago
Rider eye motion when galloping
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from main
1 Year Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
1 Year Ago
S2P stables A and B Fixes old horses still spawning in ranches
1 Year Ago
Fixed swimming not retrograding gates Improved buoyancy
1 Year Ago
Head ik tweaks
1 Year Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
1 Year Ago
Lot of improvements on horse head motion
1 Year Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
1 Year Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
1 Year Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
1 Year Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
1 Year Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
1 Year Ago
Compile fix
1 Year Ago
Horse TerrainCollisionProxy
1 Year Ago
Horse animation tweaks
1 Year Ago
Un-saved assets
1 Year Ago
Re-organized horse folders
1 Year Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
1 Year Ago
Restored standing anim when pressing ctrl Code cleanup, naming
1 Year Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
1 Year Ago
Fixed horse saddle stack sizes
1 Year Ago
Removed RidableHorseAudio logs
1 Year Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
1 Year Ago
Fixed catapult colliders scale
1 Year Ago
Siege tower damage renderer Ballista physics mat
1 Year Ago
Compile fix
1 Year Ago
Removed empty spawn in spawn handler (old old horses)
1 Year Ago
Updated spawn.procmap.v3.prefab
1 Year Ago
Horse audio Some anim improvements and optimisations
1 Year Ago
Horse lateral damping back to 3, reduced when skidding
1 Year Ago
Removed logs in legs animator Comments
1 Year Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
1 Year Ago
Switched population to use the new horse prefab Ranches as well
1 Year Ago
Reduce horse skidding sound volume
1 Year Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
1 Year Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
1 Year Ago
Lighter version of legs animator on the server horses Various anim tweaks