userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

25 Days Ago
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25 Days Ago
Fixed broken deceleration by 110601
25 Days Ago
Horse inventories saving
25 Days Ago
Fixed horse protection not scaling player damage
25 Days Ago
Enabled mip maps on all siege weapons related icons
25 Days Ago
merge from main
25 Days Ago
Whitelisted horses for elevators
25 Days Ago
Fixed horses not taking fire damage
25 Days Ago
Minor hip motion fix when braking
25 Days Ago
Can brake using CTRL Tweaks, cleanup
25 Days Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
26 Days Ago
Rider eye motion when galloping
26 Days Ago
Siege harness bone constraints setup
26 Days Ago
merge from main
26 Days Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
26 Days Ago
S2P stables A and B Fixes old horses still spawning in ranches
26 Days Ago
Fixed swimming not retrograding gates Improved buoyancy
26 Days Ago
Head ik tweaks
26 Days Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
27 Days Ago
Lot of improvements on horse head motion
29 Days Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
29 Days Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
30 Days Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
30 Days Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
30 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
30 Days Ago
Compile fix
30 Days Ago
Horse TerrainCollisionProxy
30 Days Ago
Horse animation tweaks
30 Days Ago
Un-saved assets
30 Days Ago
Re-organized horse folders
30 Days Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
31 Days Ago
Restored standing anim when pressing ctrl Code cleanup, naming
31 Days Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
31 Days Ago
Fixed horse saddle stack sizes
31 Days Ago
Removed RidableHorseAudio logs
31 Days Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
31 Days Ago
Fixed catapult colliders scale
31 Days Ago
Siege tower damage renderer Ballista physics mat
31 Days Ago
Compile fix
31 Days Ago
Removed empty spawn in spawn handler (old old horses)
31 Days Ago
Updated spawn.procmap.v3.prefab
31 Days Ago
Horse audio Some anim improvements and optimisations
31 Days Ago
Horse lateral damping back to 3, reduced when skidding
31 Days Ago
Removed logs in legs animator Comments
32 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
32 Days Ago
Switched population to use the new horse prefab Ranches as well
32 Days Ago
Reduce horse skidding sound volume
32 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
32 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
32 Days Ago
Lighter version of legs animator on the server horses Various anim tweaks