userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

9 Months Ago
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9 Months Ago
Fixed broken deceleration by 110601
9 Months Ago
Horse inventories saving
9 Months Ago
Fixed horse protection not scaling player damage
9 Months Ago
Enabled mip maps on all siege weapons related icons
9 Months Ago
merge from main
9 Months Ago
Whitelisted horses for elevators
9 Months Ago
Fixed horses not taking fire damage
9 Months Ago
Minor hip motion fix when braking
9 Months Ago
Can brake using CTRL Tweaks, cleanup
9 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
9 Months Ago
Rider eye motion when galloping
9 Months Ago
Siege harness bone constraints setup
10 Months Ago
merge from main
10 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
10 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
10 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
10 Months Ago
Head ik tweaks
10 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
10 Months Ago
Lot of improvements on horse head motion
10 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
10 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
10 Months Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
10 Months Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
10 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
10 Months Ago
Compile fix
10 Months Ago
Horse TerrainCollisionProxy
10 Months Ago
Horse animation tweaks
10 Months Ago
Un-saved assets
10 Months Ago
Re-organized horse folders
10 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
10 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
10 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
10 Months Ago
Fixed horse saddle stack sizes
10 Months Ago
Removed RidableHorseAudio logs
10 Months Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
10 Months Ago
Fixed catapult colliders scale
10 Months Ago
Siege tower damage renderer Ballista physics mat
10 Months Ago
Compile fix
10 Months Ago
Removed empty spawn in spawn handler (old old horses)
10 Months Ago
Updated spawn.procmap.v3.prefab
10 Months Ago
Horse audio Some anim improvements and optimisations
10 Months Ago
Horse lateral damping back to 3, reduced when skidding
10 Months Ago
Removed logs in legs animator Comments
10 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
10 Months Ago
Switched population to use the new horse prefab Ranches as well
10 Months Ago
Reduce horse skidding sound volume
10 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
10 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
10 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks