userFlaviencancel
branchrust_reboot/main/primitivecancel

421 Commits over 62 Days - 0.28cph!

1 Year Ago
Fixed battering ram choppy reverse
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
1 Year Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
1 Year Ago
Horse legs tweaks Fixed steering+reversing issues
1 Year Ago
Deleted leg animator assemblies
1 Year Ago
Horse legs IK setup, still wip
1 Year Ago
Added Leg Animator
1 Year Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
1 Year Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
1 Year Ago
Horse proper headlook setup, disabled old headlook
1 Year Ago
Horse mountable blend tree tweaks
1 Year Ago
Rider galloping pose
1 Year Ago
Fixed missing animator param warning when reloading the ballista
1 Year Ago
Prevent temp ragdoll player instigated dismounts
1 Year Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
1 Year Ago
implemented ballista base rig
1 Year Ago
merge from siege_weapons
1 Year Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
1 Year Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
1 Year Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)