branchrust_reboot/main/primitivecancel
421 Commits over 62 Days - 0.28cph!
Fixed battering ram choppy reverse
merge from clientserver_entityfinder_tool
Current gait networked to the client
Polished towing interaction conditions
Cleanup
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
Horse legs tweaks
Fixed steering+reversing issues
Deleted leg animator assemblies
Horse legs IK setup, still wip
Spine IK groundwork
Tweaked head IK leaning
Moved the horse center of mass back to give that laggy ass feeling
Start moving forward a lil bit after rotating in place
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
Horse proper headlook setup, disabled old headlook
Horse mountable blend tree tweaks
Fixed missing animator param warning when reloading the ballista
Prevent temp ragdoll player instigated dismounts
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
implemented ballista base rig
Horse container, breeds
Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
Horses hitch and trough logic
Added an IHitchable interface to keep the old horses working
Code cleanup
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)