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5,636 Commits over 762 Days - 0.31cph!

1 Year Ago
Tweaked rockets vibration level
1 Year Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Grid based detection
1 Year Ago
Configurable sensor range
1 Year Ago
Clear any old slack levels when poolin a new a wire
1 Year Ago
Detect nearby explosive ammo hits
1 Year Ago
Optimised explosion detection
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
Enabled IO wiring near attack heli too
1 Year Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
1 Year Ago
Wire clearing working properly from both sides with slack levels
1 Year Ago
Merged main into wire_slacking
1 Year Ago
Fixed NRE when isolating a wire and leaving building privilege
1 Year Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
1 Year Ago
Fixed ignited fireworks delayed by the server limit never firing
1 Year Ago
More null checks
1 Year Ago
Fixed potential ClientIOLine NRE
1 Year Ago
Changed WireColorSettings scriptables loading
1 Year Ago
Restored powerline cable material shader
1 Year Ago
Minor refacto for clarity
1 Year Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
1 Year Ago
Same thing for no shadow lights missing their AmbientLightLOD component
1 Year Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
1 Year Ago
Re-implementing wire slack
1 Year Ago
Merged wiretool_fixes2 into wire_slacking
1 Year Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
1 Year Ago
Compile fix
1 Year Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
1 Year Ago
More WireTool code cleanup and comments for future me
1 Year Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
1 Year Ago
Folders clean up
1 Year Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
1 Year Ago
Fixed WireColorSettings scriptables loading
1 Year Ago
Merged main into wiretool_fixes2
1 Year Ago
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1 Year Ago
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1 Year Ago
Strip roman candle client gameobjects from server
1 Year Ago
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1 Year Ago
Code cleanup
1 Year Ago
Added more TreeLOD tests for bushes
1 Year Ago
Added TreeLOD tests
1 Year Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
1 Year Ago
Fixed EntityRef warning during server startup
1 Year Ago
Added tree and ore gathering tests
1 Year Ago
Fixed a few flow issues when running multiple test fixtures one after the other
1 Year Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
1 Year Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up