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6,873 Commits over 882 Days - 0.32cph!

1 Year Ago
Siege tower deployable prefab tweaks
1 Year Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
1 Year Ago
Easier to target catapult ammo storage Increased reload time
1 Year Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
1 Year Ago
merge from main
1 Year Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
1 Year Ago
Decreased catapult fire recoil force when the handbrake is off
1 Year Ago
merge from siege_weapons/speedmod
1 Year Ago
Better catapult colliders
1 Year Ago
Fixed constructable entities health mismatch between client and server
1 Year Ago
Compile fixes
1 Year Ago
merge from main
1 Year Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
1 Year Ago
Rough ballista, catapult and battering ram crafting cost balacing
1 Year Ago
Can't push siege weapons when standing on it
1 Year Ago
merge from main
1 Year Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
1 Year Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
1 Year Ago
Added Ballista item and constructable prefabs
1 Year Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
1 Year Ago
Changed the ballista reloading to a hold R to reload system
1 Year Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
1 Year Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
1 Year Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
1 Year Ago
Can't use the ram without starting the engine
1 Year Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
1 Year Ago
Better catapult colliders, added lootpanel prefab
1 Year Ago
merge from main
1 Year Ago
Adjusted battering ram and ballista mount positions
1 Year Ago
Battering ram player model IK setup, added placeholder steering wheel
1 Year Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
1 Year Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
1 Year Ago
Battering ram attack interaction moved to a world button
1 Year Ago
Restored battering ram animations Moved the existing models into a placeholder folder
1 Year Ago
Restored battering ram model position
1 Year Ago
Ballista reloading fixes and cleanup
1 Year Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
1 Year Ago
merge from main
1 Year Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
1 Year Ago
Battering ram constructable prefab and item setup Fixed missing animator
1 Year Ago
Reverted catapult's textures meta unwanted changes in 106265
1 Year Ago
merge from main
1 Year Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
1 Year Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
1 Year Ago
battering ram fuel consumption
1 Year Ago
merge from main
1 Year Ago
Updated english engine.json file
1 Year Ago
Cherrypicked 106168
1 Year Ago
Fixed halloween hunt score announcement typo
1 Year Ago
Fixed siege tower server collider