userFlaviencancel

6,410 Commits over 821 Days - 0.33cph!

1 Year Ago
Allow demo recorder UI to be visible in debug camera view
1 Year Ago
Merge from main
1 Year Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
1 Year Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
1 Year Ago
Minor change to the seismic sensor description
1 Year Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
1 Year Ago
Fixed pooling issues
1 Year Ago
Fixed wire slack impacting wire remaining length
1 Year Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
1 Year Ago
float3 instead of Vector3, moving wires fixes
1 Year Ago
Bezier.ApplyLineSlack micro optims
1 Year Ago
Moved wire slack calculation to job system, wip
1 Year Ago
Adjusted slacked wires min and max tesselation values
1 Year Ago
merged main into wire_slacking
1 Year Ago
Fixed the new 'Invert Mode' input draining batteries
1 Year Ago
Fixed slack rotation issues when placing the light box on angled surfaces
1 Year Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
1 Year Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
1 Year Ago
Added an UI information panel showing flamethrowers damage and range values
1 Year Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
1 Year Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
1 Year Ago
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1 Year Ago
Solar panels no longer take damage when picked up
1 Year Ago
Added wire slack support to christmas lights
1 Year Ago
merge from main
1 Year Ago
Added a new input to SAM site to toggle the defender mode
1 Year Ago
Removed unnecessary meta files
1 Year Ago
Added an editor context scene for UI prefabs editing
1 Year Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
1 Year Ago
Added a tip explaining how to adjust wire slack
1 Year Ago
merge from main
1 Year Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
1 Year Ago
Output detected explosion vibration level regardless of the current energy
1 Year Ago
Renamed 'Passthrough' to 'Power Out'
1 Year Ago
Re applied 98023 (tech tree)
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
Fixed remaining signs showing power usage 0
1 Year Ago
Updated physics material and destruction sound to metal
1 Year Ago
Fixed IOEntityEditor NREs with no outputs entities
1 Year Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
1 Year Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
1 Year Ago
Removed some junk files not meant to be submitted
1 Year Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
1 Year Ago
Collider tweaks, more precise
1 Year Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
1 Year Ago
Removed manual controls
1 Year Ago
Fixed ground watch and colliders
1 Year Ago
Fixed gibs scale
1 Year Ago
Deploy sound, placement tweaks and guide mesh scale
1 Year Ago
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