userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

2 Years Ago
Block placement on Excavator belts and buckets S2P
2 Years Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
2 Years Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
2 Years Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
2 Years Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
2 Years Ago
Ignore colliders excluding player movements when running auto crouch
2 Years Ago
merge from main
2 Years Ago
merge from tincan_alarm
2 Years Ago
Added prevent building volumes to the junkyard car shredder
2 Years Ago
Improved the wire deployment checks to reject any placement in prevent-building volumes, except for monument root volumes
2 Years Ago
Moved harbor containers prevent building volume to client/server
2 Years Ago
Moved the oil rig prevent building volumes under the gameobject holding the MonumentInfo, so GetMonument does not return null and deploy volumes ignoring monument can work properly This fixes tin can alarms not deployable on oil rigs Also fixed the BBQ sitting in the water following the recent missing prefab fix S2P
2 Years Ago
Tweaked and relaxed the not-inside checks to fix invalid placements on slopes
2 Years Ago
merge from tincan_alarm
2 Years Ago
Not deployable on harbor swing bridge and containers - Changed the swing bridge layer from 'World' to 'Vehicle Large' - Added a prevent building volume to the containers
2 Years Ago
Wire not deployable on elevators
2 Years Ago
Fixed vehicles still colliding with the wire end collider
2 Years Ago
merge from tincan_alarm
2 Years Ago
Not deployable in large hollow trees Fire damage do not trigger the alarm Additional checks on wire deployment
2 Years Ago
Now deployable on the Default layer (fixes a lot of issues with monument colliders set on the Default layer) Disabled collision with player vehicles and AI vehicles Tweaked the deploy volumes again
2 Years Ago
Added a way to override the placement layer mask of a deployable prefab
2 Years Ago
Triggered by opening doors Updated protection values so it can take damage from fire
2 Years Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
2 Years Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
2 Years Ago
Fixed tin can alarm deployable on itself
2 Years Ago
Fixed wallpaper pickup always giving default skin item
2 Years Ago
Fixed right click opening the pie menu while holding wallpaper
2 Years Ago
merge from main
2 Years Ago
merge from tincan_alarm
2 Years Ago
scaled up the icon a wee bit
2 Years Ago
Update the wire positions when playing the wobble animation Tweaked main collider
2 Years Ago
Wobble animation when triggered Triggered when damaged
2 Years Ago
compile fix
2 Years Ago
merge from main
2 Years Ago
Not deployable inside trees Always look up and don't use the target normal
2 Years Ago
Wire deployable on the Deployed layers
2 Years Ago
Tin can alarm deployable anywhere in monuments Removed collisions with players
2 Years Ago
Tin can alarm art implemented
2 Years Ago
Tin can alarm deployable in monuments (in terrain only for now) Adjusted deploy volume and colliders
2 Years Ago
Trees now trigger OnPhysicsNeighbourChanged when falling down, cutting any attached tin can alarm wire
2 Years Ago
Wire deployable on trees Minor placement fixes Cleanup
2 Years Ago
Models and materials folders
2 Years Ago
Recipe, description and placeholder icon
2 Years Ago
AI can now trigger tin can alarms
2 Years Ago
Placeholder audio, repair & protection values
2 Years Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
2 Years Ago
Fixed ConversationManager Update NRE
2 Years Ago
Client compile fix, code cleanup
2 Years Ago
Prefab tweaks
2 Years Ago
Wire deployment cancel condition