userFlaviencancel

6,939 Commits over 912 Days - 0.32cph!

2 Years Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
2 Years Ago
Compile fix
2 Years Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
2 Years Ago
More WireTool code cleanup and comments for future me
2 Years Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
2 Years Ago
Folders clean up
2 Years Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
2 Years Ago
Fixed WireColorSettings scriptables loading
2 Years Ago
Merged main into wiretool_fixes2
2 Years Ago
Strip roman candle client gameobjects from server
2 Years Ago
Code cleanup
2 Years Ago
Added more TreeLOD tests for bushes
2 Years Ago
Added TreeLOD tests
2 Years Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
2 Years Ago
Fixed EntityRef warning during server startup
2 Years Ago
Added tree and ore gathering tests
2 Years Ago
Fixed a few flow issues when running multiple test fixtures one after the other
2 Years Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
2 Years Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
2 Years Ago
TestParameterSource field and property support
2 Years Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
2 Years Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
2 Years Ago
IO switch tests
2 Years Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
2 Years Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
2 Years Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
2 Years Ago
Added SetUp and TearDown methods executed before and after each test
2 Years Ago
Added a simple custom testing framework
2 Years Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
2 Years Ago
Fixed Coffin storage adaptor socket position
2 Years Ago
Fixed potential NRE when TCs are killed
2 Years Ago
Merged main into electricity_power_fixes/2/doorcontroller
2 Years Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
2 Years Ago
Fixed door controller not deployable on shelter doors
2 Years Ago
Fixed door controller IO UI overlapping doors interaction UI
2 Years Ago
Fixed Water Purifier missing deploy guide
2 Years Ago
Naming, cleanup, codegen
2 Years Ago
Naming, moved things around, removed unused code
2 Years Ago
More wire tool refactoring, the OnInput method mainly
2 Years Ago
Updated wire materials, fixed the weird reflection on directional materials
2 Years Ago
Refactored colored IO lines prefab spawning
2 Years Ago
Null check in RPC_DoPair
2 Years Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
2 Years Ago
Merged wire-culling into wiretool_fixes2
2 Years Ago
Fixed colored wires reverted to default color when clearing one of their segments
2 Years Ago
Cleaned up and refactored wiretool color pie menu
2 Years Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
2 Years Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
2 Years Ago
Tweaked wooden shop front door controller socket position