userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

2 Years Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
2 Years Ago
Line of sight checks when placing down the wire
2 Years Ago
merge from main
2 Years Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
2 Years Ago
Placeholder model
2 Years Ago
Wire invisible over ~4 meters
2 Years Ago
Added distance-based culling to the wire shader
2 Years Ago
Code cleanup, compile fixes
2 Years Ago
Wallpapers skins unlocked by default
2 Years Ago
merge from main
2 Years Ago
merge from firemode_improvements
2 Years Ago
Added fire mode switch sound to the rest of the guns
2 Years Ago
Wire deployment, player detection
2 Years Ago
Baseline, added item and entity prefabs
2 Years Ago
Codegen, manifest
2 Years Ago
merge from main
2 Years Ago
Minor placement check fix, sockets handle position tweaks
2 Years Ago
Wallpaper reskinnable using the spraycan
2 Years Ago
Fixed seismic sensor vibration level not reset when unpowered
2 Years Ago
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
2 Years Ago
Added first 3 wallpaper skin variants
2 Years Ago
Make sure isAnimating is set to true on both client and server
2 Years Ago
Fixed retro toolcupboard NRE introduced by 100365
2 Years Ago
Wallpaper skin setup wip
2 Years Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
2 Years Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
2 Years Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
2 Years Ago
Placement checks
2 Years Ago
merge from main
2 Years Ago
merge from demorecorder_ui_improvements
2 Years Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
2 Years Ago
merge from main
2 Years Ago
Fixed occlusion culling setting always turning itself back on when opening the game
2 Years Ago
merge from swapitems_fix
2 Years Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
2 Years Ago
Wallpaper pickable using a hammer
2 Years Ago
Added wallpaper conditional models to all stones building block prefabs
2 Years Ago
Damaging wall removes attached wallpaper (only one hit atm)
2 Years Ago
merge from doorcontroller_fixes
2 Years Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
2 Years Ago
merge from main
2 Years Ago
Fixed IOEntity editor tool spawning wires with missing materials
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
2 Years Ago
merge from main
2 Years Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
2 Years Ago
Renamed wallpaper prefabs
2 Years Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
2 Years Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
2 Years Ago
Converted smart switch receiver to MeshLOD, retargeted the anims