userFlaviencancel

7,616 Commits over 974 Days - 0.33cph!

2 Years Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
3 Years Ago
Update patrol heli map tooltip name + other slight changes for consistency
3 Years Ago
Added global.debuglanguage convar to debug localization
3 Years Ago
Dynamically show tool world models based on TC content
3 Years Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
3 Years Ago
merge from main
3 Years Ago
Halloween missing strings
3 Years Ago
Localized missing strings, fixed 7th player egg count not having an outline
3 Years Ago
Fixed eggs spawning disabled after warmup
3 Years Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
3 Years Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
3 Years Ago
Cap player egg spawns, recycle oldest egg on new spawn
3 Years Ago
Code cleanup
3 Years Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
3 Years Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
3 Years Ago
Set wallpaper models to read/write mode to enable batching
3 Years Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
3 Years Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
3 Years Ago
Baseline
3 Years Ago
merge from main
3 Years Ago
Updated monument prefabs
3 Years Ago
Updated prefabs, removed placeholder models
3 Years Ago
Manifest, skins
3 Years Ago
merge from main
3 Years Ago
Updated pipe tool and wire tool descriptions
3 Years Ago
Fixed multiple map markers disappearing when deleting a single one
3 Years Ago
Fixed the color check when updating nameplates text color
3 Years Ago
Fixed unnecesary nameplate vischecks when you're not in a team
3 Years Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
3 Years Ago
Hide screens if the player is not authed
3 Years Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
3 Years Ago
3 Years Ago
Set clipping checks to true by default when creating a new BaseVehicle
3 Years Ago
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3 Years Ago
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3 Years Ago
Flagging prefabs
3 Years Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
3 Years Ago
Fixed microphone stand incorrect power usage display in the UI
3 Years Ago
Fixed keycards held by other players always appearing green
3 Years Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
3 Years Ago
Dynamically show resource boxes based on TC content
3 Years Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
3 Years Ago
TC upkeep timer now updated in real-time instead of periodically
3 Years Ago
Fixed upkeep resources cost texts being too large
3 Years Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
3 Years Ago
Skinnable setup, placeholder icon
3 Years Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
3 Years Ago
Skin prefab setup, screens showing tc information
3 Years Ago
Merge from main
3 Years Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI