userFlaviencancel

7,957 Commits over 1,004 Days - 0.33cph!

10 Months Ago
merge from blackjackmachine_optims
10 Months Ago
Reduced blackjack machine canvases culling distance
10 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
10 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
10 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
10 Months Ago
merge from workcart_canvas_fix
10 Months Ago
merge from shotguntrap_optims/tests
10 Months Ago
merge from shotguntrap_optims
10 Months Ago
Gun trap building privilege tests
10 Months Ago
Added AssertTrueForDuration custom yield instruction
10 Months Ago
Added some shotgun trap tests
10 Months Ago
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10 Months Ago
Restored the CanFire check
10 Months Ago
Code cleanup while im here
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from flameturret_optims
10 Months Ago
merge from flameturret_optims/tests
10 Months Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
10 Months Ago
merge from flameturret_optims/tests
10 Months Ago
Compile fixes
10 Months Ago
More flame turret tests
10 Months Ago
Misisng meta file
10 Months Ago
Added some flame turret tests
10 Months Ago
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10 Months Ago
merge from naval_update
10 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
10 Months Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
10 Months Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
10 Months Ago
Flame turret code cleanup
10 Months Ago
merge from linerenderer_lod_fix
10 Months Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
10 Months Ago
merge from naval_update
10 Months Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
10 Months Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
10 Months Ago
merge from naval_update
10 Months Ago
merge from spacestation_storepages
10 Months Ago
Set sprite atlas enabled in builds only, was pushed by accident
10 Months Ago
Updated space station building skin store page media
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from christmas2025_DLC
10 Months Ago
merge from memcell_tests
10 Months Ago
Test list
10 Months Ago
Improved the custom asserts to log the expected and actual value when failing
10 Months Ago
Added some memory cell tests
10 Months Ago
merge from naval_update
10 Months Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
10 Months Ago
merge from naval_update
10 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea