userFlaviencancel

4,923 Commits over 639 Days - 0.32cph!

7 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
7 Months Ago
Fridge corpse Fixed fridge gibs not using skins
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
7 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
7 Months Ago
merge from softcore_update
7 Months Ago
Fixed corpse repositionning failing
7 Months Ago
merge from softcore_update
7 Months Ago
merge from main
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Updated bounds of all container corpses
7 Months Ago
Corpse ingredient tweaks
7 Months Ago
Collider fix on retro and shockbyte tc corpses
7 Months Ago
Disabled show health info on elec furnace corpse
7 Months Ago
Improved corpse repositioning on ground missing
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
7 Months Ago
Coffin corpse changes
7 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
7 Months Ago
Set corpse timePlaced when spawning it
7 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
7 Months Ago
merge from softcore_update
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
7 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
7 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Corpse spawning checks fixes
7 Months Ago
merge from softcore_update
7 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Moved ContainerCorpse file to another folder
7 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
7 Months Ago
Workbench 3 corpse ingredients
7 Months Ago
Shockbyte and retro tcs corpse prefabs
7 Months Ago
merge from softcore_update
7 Months Ago
merge from softcore_update/bag_changes
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Containe corpse spawning and repairing effects
7 Months Ago
Added more stuff in the container corpse creator tool
7 Months Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
7 Months Ago
merge from main
7 Months Ago
merge from softcore_update
7 Months Ago
merge from softcore_update
7 Months Ago
ItemContainer merge unfuckery
7 Months Ago
merge from main
7 Months Ago
merge from softcore_update/deployable_corpse
7 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
7 Months Ago
Container corpse now retains skins, gibs are skinned as well
7 Months Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse