userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

10 Months Ago
Fixed RPG store page using the wrong atlas
10 Months Ago
merge from main
10 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
10 Months Ago
Tweaks
10 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
10 Months Ago
Added RPG to weapons category Fixed some owned tag issues
10 Months Ago
merge from rpg_storepage
10 Months Ago
RPG launcher store page
10 Months Ago
merge from laserdetector_tests
10 Months Ago
Added a laser detector test for fast moving vehicles detection
10 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
10 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
10 Months Ago
More laser detector tests Cleanup
10 Months Ago
Throw and fail the test if SpawnEntity failed
10 Months Ago
Added laser detector tests
10 Months Ago
merge from untranslated_strings_fix
10 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
10 Months Ago
merge from hackweek_automatedtesting
10 Months Ago
Added commands to print the test list in a readable format Code cleanup
10 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
10 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
10 Months Ago
Added a test spawning and killing all entities, looking for NREs
10 Months Ago
merge from main
10 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
10 Months Ago
Compile fix
10 Months Ago
Restored AutomatedTests scene in Scenes menu
10 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
10 Months Ago
TestTrees cleanup
10 Months Ago
Cleaned up client/server ores tests Added comments
10 Months Ago
Fixed item test RPC factory
10 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
10 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
10 Months Ago
Compile fix, third times the charm
10 Months Ago
Compile fix again
10 Months Ago
Compile fix
10 Months Ago
Moved all test runner convars to DEBUG only
10 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
10 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
10 Months Ago
ResetStaticFields on TestRunner
10 Months Ago
Updated folder paths, updated test list
10 Months Ago
Renamed Tests folder to AutomatedTests
10 Months Ago
Wrapped all the test code in #if DEBUG
10 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
10 Months Ago
Compile fixes
10 Months Ago
Strip LOD component from fridge power plate in skin viewer
10 Months Ago
merge from store_fixes
10 Months Ago
merge from store_fixes