userFlaviencancel

4,387 Commits over 609 Days - 0.30cph!

8 Months Ago
Minor hip motion fix when braking
8 Months Ago
Can brake using CTRL Tweaks, cleanup
8 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
8 Months Ago
Rider eye motion when galloping
8 Months Ago
Siege harness bone constraints setup
8 Months Ago
merge from main
8 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
8 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
8 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
8 Months Ago
Head ik tweaks
8 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
8 Months Ago
Lot of improvements on horse head motion
8 Months Ago
Fixed potential NRE when using ioentity.debugqueue
8 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
8 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
8 Months Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
8 Months Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
8 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
8 Months Ago
Compile fix
8 Months Ago
Horse TerrainCollisionProxy
8 Months Ago
Horse animation tweaks
8 Months Ago
Un-saved assets
8 Months Ago
Re-organized horse folders
8 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
8 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
8 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
8 Months Ago
Fixed horse saddle stack sizes
8 Months Ago
Removed RidableHorseAudio logs
8 Months Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
8 Months Ago
Fixed catapult colliders scale
8 Months Ago
Siege tower damage renderer Ballista physics mat
8 Months Ago
Compile fix
8 Months Ago
Removed empty spawn in spawn handler (old old horses)
8 Months Ago
Updated spawn.procmap.v3.prefab
8 Months Ago
Horse audio Some anim improvements and optimisations
8 Months Ago
Horse lateral damping back to 3, reduced when skidding
8 Months Ago
Removed logs in legs animator Comments
8 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
8 Months Ago
Switched population to use the new horse prefab Ranches as well
8 Months Ago
Reduce horse skidding sound volume
8 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
8 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
8 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
8 Months Ago
LegsAnimator culling changes to support lods
8 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
8 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
8 Months Ago
Better horse grounded checks
8 Months Ago
Restored breed max speed scale
8 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
8 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders