userFlaviencancel

6,926 Commits over 912 Days - 0.32cph!

10 Months Ago
Fixed some texture refs not using sprites
10 Months Ago
Fixed soundtrack dlc page still referencing some assets
10 Months Ago
Removed mipmap on more store stuff
10 Months Ago
Set sprite packing mode to enabled again, ffs
10 Months Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
10 Months Ago
Empty more store pageoverlay texture refs
10 Months Ago
More store texture refs moved to sprites
10 Months Ago
merge from main
10 Months Ago
Enabled mipmaps on all atlased, need to review if they all need it later
10 Months Ago
Store page overlay are now using sprites instead of textures Converted all pages
10 Months Ago
Store steam DLC atlases
10 Months Ago
merge from cargo_oilrig_path_fix
10 Months Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
10 Months Ago
merge from main
10 Months Ago
merge from store_atlases/coverimage
10 Months Ago
Frontier atlas
10 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
10 Months Ago
Enable sprite packing on build
10 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
10 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
10 Months Ago
merge from menu_optims
10 Months Ago
merge from menu_optims
10 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
10 Months Ago
merge from main
10 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
10 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
10 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
10 Months Ago
merge from main
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
10 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
10 Months Ago
merge from skinglowtester_fix
10 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
10 Months Ago
Restored glow tags on last weeks skins
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/floating_cities
10 Months Ago
merge from naval_update/deep_sea/cargoship
10 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
10 Months Ago
merge from landmarkinfo_revert
10 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
10 Months Ago
Cargoship merge fixes
10 Months Ago
merge from deep_sea
10 Months Ago
Clean codegen
10 Months Ago
merge from naval_update
10 Months Ago
ClientIOLineEditor server compile fix
10 Months Ago
Codegen
10 Months Ago
merge from main (needs codegen)
10 Months Ago
merge from cargopath_map_smooth2