userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

11 Months Ago
merge from ui_overhead_optimms
11 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
11 Months Ago
Crosshair disables its canvas when hidden
11 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
11 Months Ago
merge from main
11 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
11 Months Ago
Removed canvas on health vital, use a canvas group instead
11 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
11 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
11 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
11 Months Ago
Community UI canvases are toggled off when they're empty
11 Months Ago
merge from twitchdrop_mipmaps_fix
11 Months Ago
Fixed twitch drop campaign image generating mip maps
11 Months Ago
Fixed shockbyte texts not set as dynamic
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
11 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
11 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
11 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
11 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
11 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
11 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
11 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
11 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
11 Months Ago
merge from naval_update
11 Months Ago
merge from deep_sea
11 Months Ago
ValidBounds checks cleanup
11 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
11 Months Ago
merge from deep_sea
11 Months Ago
merge from main
11 Months Ago
merge from ui_overhead_optims
11 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
11 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
11 Months Ago
Added ui.printTexts to debug the active dynamic texts
11 Months Ago
Set all tooltip texts to dynamic
11 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
11 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
11 Months Ago
Added Is Scale Static field to RustIcon editor
11 Months Ago
merge from main
11 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
11 Months Ago
merge from deep_sea
11 Months Ago
Fixed deep sea exit portal not working
11 Months Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
11 Months Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Fixed deep sea marker not extending to the end of the screen
11 Months Ago
merge from ui_overhead_optims
11 Months Ago
LoadingScreen toggles its soft mask
11 Months Ago
DeathScreen toggles its canvas too
11 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame