4,955 Commits over 670 Days - 0.31cph!
    
    
    
        
            
            
            
                
                Cap player egg spawns, recycle oldest egg on new spawn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set wallpaper models to read/write mode to enable batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable
Added wallpaper deployable prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updated prefabs, removed placeholder models
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated pipe tool and wire tool descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed multiple map markers disappearing when deleting a single one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the color check when updating nameplates text color
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unnecesary nameplate vischecks when you're not in a team
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide screens if the player is not authed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set clipping checks to true by default when creating a new BaseVehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
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                IO entities snapping first pass
When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed microphone stand incorrect power usage display in the UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed keycards held by other players always appearing green
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed map markers flashing when player is downed
Fixed map not opening when downed if using the new toggle map option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dynamically show resource boxes based on TC content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show/hide models based on TC content
Added doors and any other upkeeped entity to the block count
 
                
                
                
                
                
             
         
        
            
            
            
                
                TC upkeep timer now updated in real-time instead of periodically
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed upkeep resources cost texts being too large
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skinnable setup, placeholder icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Screens display protected time, resource cost per 24h and building block count
LOD setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin prefab setup, screens showing tc information
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wrapped up the cannon module: added audio and vfx, implemented the UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rockets loading and firing, recoil
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Revert files I shouldn't have pushed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed electrical deployables being offset when placed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added option to have map button as toggle instead of hold
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverted ALT+F4 interception displaying safe zone warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Embrasures and shutters also rotatable using R when being deployed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased all plants ripe stage duration from 4h to 14h