32,214 Commits over 4,018 Days - 0.33cph!
Merge from xmas_update_2021
merge from xmas_update_2021
Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended. Regression introduced in
67335.
Merge from xmas_update_2021
merge from xmas_update_2021
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merge from /xmas_update_2021
Merge from xmas_update_2021
Merge from xmas_update_2021
merge from /xmas_update_2021
subtract
67388 for clean merge
ai combat state timing tweaks
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
Remove the TODO on healthFraction in BaseCombatEntity saying to rename it to healthNormalised. It's been more than six years, let's stick with healthFraction at this point.
Enable saving on all vehicle mount seats (re Rohan's mounting changes)
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Fixed an issue where connected speakers would sometimes play audio while unpowered
fixed RF deployment stacking
Set the new dropsLoot bool to true by default on StorageContainer (match old dropChance behaviour)
Extra null check + convert EntityFuelSystem to used the typed version of EntityRef
Merge FloatingBackpack -> Main
Merge from demo_lerp_fix (smooths out movement of entities in demos)
merge from xmas_update_2021
(network++)
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All vehicles with storage now drop that storage when destroyed (rowboat, RHIB, hot air balloon, both submarines, modular cars). Modular cars already did this, but the others did not. Note this does not include fuel, or modular car engine parts. Renamed carsdroploot convar to vehiclesdroploot - now affects all listed vehicles.
Merge MountedLookAtOverride_reinstate -> Main. Fixes head look bug and allows head look to show up in a lot more mounted situations.
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Fix error when viewing a viewmodel in the workshop submit screen
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
Deleted a bunch of AI test scenes
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Fixed spectator error when some weapons are admired
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