34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                server.censorplayerlist will randomly assign player names now
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Small amount of boats and rideable horses now spawn procedurally again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing game manifest prefab auto-updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare
Do I understand why? No.
Do the docs explain why? Also, no.
Does it fix the bug? Seems to.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added "Assets/Prefabs/Reserialize Selected Prefabs"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
 
                
                
                
                
                
             
         
        
            
            
            
                
                EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing GameManifest LootSpawn generated files (build time debugging)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Committing some more prefab auto-updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm chainsaw - fixed issue with jacket clipping camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅█▋▇▄▇▍▉ ▊▋▌▌▉ ▅▍▋▄▆▇█▍▍▊ ▄▇▄▇▅▉▋▊█▋ ▌▌█▇█ ▉▍▆ ▋▌▍▆▋▌▋▌ █▋▅ ▉▍▇▅▌▋▍ ▍▄▋▄▌▅ (▇▅▋▆ ██▊▋, █▅▆▅ ▋▋▊▆ ▉▇▄▄█▍▋▉ ▋▊▉█▉▌▉ ▊▍▌▌ ▊▄█▇▍ ▅█▄ ▌▄▄▅▄▆▋▉█▍ ▌▊█▇▆ ▉▌▍▅ ▅▊▊▉▅▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from lower_face_wearable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▍▋▄▅ ▄▆▍▄▅▋█▅▊▌▊▋▇▍▍▍▍▊█ ▅▍▋▇▌▅ ▄██▉▇▅█▆ - █▌▊▍▉▍▆▄ ▌▍▊█ ▊▆▄▅▋█▆▆ ▌▅▇▌ ▄▍▅▇▄▊▆▊
▆█▍'▅ ▇▍█ ▋▆▅▅▋▊██ ▌█▆ ▌▌ ▍▅█▆█▋▌ ▉▌▍▄▅▋ ▍▅'▅▇ ▌▌▋▄█▄▊▍▉▆ ▊█ ▇▌▌ ▌▇▋▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from growable_rain_merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from rust_7th_birthday
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed major gaps in supply drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                 relaxed rug placement to allow deployment on ceilings again
Fixed certain rug stacking exploits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix modular car chassis allowing repair with hammer (had no useful effect, only modules should allow repair)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed broken cave_large_sewers_hard culling volume section
 
                
                
                
                
                
             
         
        
            
            
            
                
                kayak paddle - model & animation update
 
                
                
                
                
                
             
         
        
            
            
            
                
                 DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed top gap when placing vending machine inside a door way
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from growable_rain_merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge MoreVehicleWork -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear looking at data if the trace is rejected on the final menu options test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved Model ForceLabel from OnValidate to DoPrepare
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▆▋▉▅▄▌ ▊▉▍█▌▄▆▊▍ ▍██ ▊▌ ▆▊█▍▆▄ █▄█▋▋▊▇ █▍▍▅▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
56232 - see Asana ticket
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▇▊▌▇▊▄▅ ▍▅▍▋▅█▉▌██ ▅▊▅▄█▍▊▌▌██▍▍▇█▄▌▇ ▅▆▋▅▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▉▅▍▄▊▊ ▉▄▊▇▄▍█▍▆▉ ▄█▋▇▍▍▇▍▆▉▊▉▌▉▆▍▌▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialized prefabs in Assets/Prefabs (counting 5355)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /growable_rain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for maxreceivetime to Steam Networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from lower_face_wearable
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /InteractionFix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from skin_editor_improvements