branchrust_reboot/maincancel

33,121 Commits over 4,109 Days - 0.34cph!

5 Years Ago
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RequestUserStats => RequestUserStatsAsync
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Latest Steamworks
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Merge from foliagegrid_benchmark
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Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
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Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
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Cherry pick 47385 (SoundManager fix)
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GetAuthSessionTicketAsync Debug
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Dedicated server fix test
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Steamworks Update to fix locking up
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Update DS steamwork libraries
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Steamworks server interface fixes
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Merge from playerstate (few fixes from review)
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Updated steamworks.posix
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Latest Steamworks
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Fix aim jumping when stopping shooting when mounted on something (Mostly?)
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added two non transparent glass types for map makers (houses and industrial)
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Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
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skin approval
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Icon uploader
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merge from playerstate
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MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
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Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
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Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
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Stopped teleport2owneditem command printing to log and used replywith instead Fixed OutOfBounds exception when running this command and the player has no owned items
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Merge from foliagegrid_benchmark
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Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
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Fix missing speed parameter on windmill animation controller
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Merge from cast_usage_optimizations
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Subtracting 43422 (crash fix test)
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Merge from particle_system_ik_job
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Fixed riverflow direction in materials
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Output bundle item info as useful json
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fixed edge case inside terrain antihack false positive at cave_slope_600 S2P
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Fixed wooden sign medium and small placement issues Renamed Wooden sign to Medium wooden sign for continuity
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reduce hide poncho to 30seconds craft
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