32,244 Commits over 4,048 Days - 0.33cph!
merge from belt_equip_clothing
merge from belt_equip_clothing
merge from Halloween_2019
Fix Command.Set not triggering convar replication (only worked when running a command before)
Fixed ItemIcon shader not adhering to Mask2D
Merge from convar_replication
merge from targetframerate_fix
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
Fix steamid parsing incorrectly in webrcon chat view
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
Fixed exception in text editor
Added button to convert from TMP to RustText
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merge from
40772 qc_delay_conva
Cherrypicking
40878 Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
Backporting modular benchmarks
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30% darker albedo on tier2 metal doors
Bradley loot crate spawn probability tweaks
HQM Horse shoe price increase
Outpost vender now sells horse roadsign armor
merge from map_improvments
ammo info fix for thrown melee weapons
fixed bradley sometimes not moving
skin approval
double door PropRenders
added tesla coil to electrical loot table, available at compound for 75 scrap
merge from map_improvments
tesla coil rapid fire fix
fixed horse corpses not despawning until looted once
fix for not being able to mount/lead horses which got stuck during a sprint
Subtracting
40525 40520
40507 40505
40504 40502 (possibly source of recently introduced client freeze)
merge from map_improvments
merge from map_improvements
fix for tesla coil effects being default on
increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
compile fix
basic horse shoes default bp
advanced horse shoes available at compound
scale movement drag for tesla coil based on heavy/weak shorting