branchrust_reboot/maincancel

35,246 Commits over 4,324 Days - 0.34cph!

6 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
6 Years Ago
added SafeZoneSphere prefab for map creator
6 Years Ago
merge from sav196
6 Years Ago
Adding some temporary error detection to try and catch a wild NRE
6 Years Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
6 Years Ago
Taking a guess at fixing VehicleEditingPanel NRE
6 Years Ago
Cancel chassis destroy timer if a module is added during the countdown
6 Years Ago
Edit large flatbed name to be different from the small one
6 Years Ago
Compile fix again
6 Years Ago
Fix compile
6 Years Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
6 Years Ago
Replace central locking placeholder with final version
6 Years Ago
Merge from random_opt
6 Years Ago
Adjust module world colliders - smoother on ramps etc.
6 Years Ago
Replace colliders on the other version of powerline_pole_a as well
6 Years Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
6 Years Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
6 Years Ago
▍ ▆▍▆▉▅ ▉▆▋▅▋▄▍ ▄▇▉█▋█▍▋▌▌ ▋▋▇▋▌▇▆ ▊█ ▇▊▍▌▄▌▍▄ █▋▉ █▍▅▋▍▊▋ █▋ ▆▋▊▄ █▆▉▅▇▋▍▉█▆▋▆▅█ ▉▊▌ █▉▍▆▇ ▌▉▊▋▅▉▋▌ ▆▊▍ ▍█▌ ▇▋▊▊▌▄▄▋██ ▌▆ ▆▌▍▌▅▋▌▅▇
6 Years Ago
▇ █▌▊▅█▅▋ █▄ █▋▍▉▆▊▆▍▇ ▌▇▄▇▋██▅ ▍█ ▌▉▊▅▊ ▍▋▉▋█▆▅▍▌ ▅▇▉▋▍▇▇▅ █▄▅▄▆ ▄▅▅▋▇▆▆▊█▌ ▊ ▇▉█▅██▄ ▋▇▆▅▇▍▋▆ ▉▅▊▄▊ ▄▉▊▊▇▊▊▍▌
6 Years Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
6 Years Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.
6 Years Ago
Speculative fix for NRE in TriggerBase
6 Years Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
6 Years Ago
Menu background update
6 Years Ago
▇█▅▆▇▄█▊▍▋▄█ ▊ ▊█▅▋▊▅ ▋█▇▌▇ ▅▅▇▊▇▇
6 Years Ago
▅▉ ▅▅▋▆▍▊ ▋▄▋▉▋█ █▍▉█▌▍▅
6 Years Ago
Prevent players without key/lock authorisation from pushing cars that are in safe zones
6 Years Ago
Open fuel is always default interaction when looking at fuel container on minicopter
6 Years Ago
small wooden box can no longer be deployed inside trees
6 Years Ago
▍███▋▅▄▄▍▊▌▇ █ ▇▋▉█▆▄▍ ▄▆▍▄▅▋ ▄▆▄▇▅
6 Years Ago
Large banners now decays when placed outside of building priv
6 Years Ago
Fixed HBHF sensor not receiving damage (incorrect bounds)
6 Years Ago
Updated junkpiles spawns
6 Years Ago
Adjusted engine part spawns to match how many are needed in an engine
6 Years Ago
removed scrap from recycle from T1 and T2 engine comps
6 Years Ago
Reduced crafting costs / repair costs of car modules
6 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
6 Years Ago
Merge from network_lerp_4
6 Years Ago
Put a time limit on the failed start tooltip
6 Years Ago
Finish removing client dismount code from #51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
6 Years Ago
Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
6 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
6 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
6 Years Ago
Update layer list in Defines to match the new vehicle layers
6 Years Ago
S2P cave_large_sewers_hard
6 Years Ago
Fixed cave_updown_a inside terrain antihack false positive
6 Years Ago
skin approval
6 Years Ago
▆ ▋▋▊ ▇▉▍ ▍▋▇▇▊▊
6 Years Ago
Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
6 Years Ago
Remove unused vehicle lootpanel