32,321 Commits over 4,048 Days - 0.33cph!
Tweaked streaming settings + no discard mips
Added building atlas textures to streaming pool
Added streaming controller to main camera and player_preview prefabs
Merge from texture-streaming-2 (testing)
Minor fix for water reflections in edit mode
Reverted SSR scaling (needs work)
Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
Snowball has subsurface scattering and uses half the texture memory.
Testing water SSR optimizations
Fixed water outlining issues
Disabled importer mesh compression on all models (disk only)
Properly disposing some RTs
Terrain base pyramid only allocated when shaderlod=100
Disabled morph cache debug log
Audio clip compression; testing memory/cpu tradeoff
Restored BaseNetworkable label assignment (manifest issues on new entities)
New Bow model & prefab setup. Fbx/col/gibs/materials etc
Water bandwidth opts (testing)
Fixed underwater effects missing while playing in editor
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
Restricted occlusion culling to d3d11 only (faulty on some Mac/Linux drivers)
bone knife / combat knife anim update - quicker wind up when throwing
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Oilrig_1 scene2prefab (fix attempt)
Turned fire sound off for clatter helmet
wip - added vertex colour to underwater vines
Vines mesh, anims and texture
Removed map flattening shit
Forgot to commit new map material
Confiscate clatter item if no longer owns clatter (like if they refunded)