32,174 Commits over 4,018 Days - 0.33cph!
Fixed tutorial placement snapping not working
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merge from fix_npc_death_icon -> main
merge from fix_map_zoom_numbers -> main
Merge from fix_get_building_priv -> main
Fixed paddling pool water being invisible inside canyons
disabled_halloween24 -> main
merge rom dpv_player_animation_edit
merge from trainyard_water_tower_fix
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merge from train_caboose_disposal_error
Merge from ai_wolf_iteration
Merge from ai_wolf_iteration
Fixed above ground pool water being invisible inside canyons
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merge from qol_io_arrows -> main
merge from flashlightfixes/fulloverhaul
merge from mixingtable_click
merge from save_260 - Staging wipe
merge from qol_bag_unclaim_convar -> main
merge from fix_npc_death_icon -> main
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
merge from fix_map_focus_light -> main
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merge from qol_io_arrows -> main
merge from
106893 - skinnable backpack
merge from copypaste -> main
Merge from ai_wolf_iteration
Merge: from remove_editor_update
- Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms).
- `demo.play` accepts absolute paths
Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
merge from qol_teleport2grid -> main
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Merge from ai_wolf_iteration (huge perf boost)
Merge: from remove_editor_update
Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing.
Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
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