branchrust_reboot/maincancel

31,219 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
Updated plugins VS solution to allow compilation with XS
9 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
9 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
9 Years Ago
▌▇▉▇▉▉▄_▊▅▉▌▉▄▅█▇▄ █▆▅▅ ▌ ▌▆▍▍▊▆▋▅▅▍▅▆
9 Years Ago
▇▊▆▊▄██_▅▆▍▉▇▊▊▅▍█ ▄▆▉▆ ▅ ▍▉▄ ▉▉ ▌▄▍▉ ▆▉▇▋█
9 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
9 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
9 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
9 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
9 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
9 Years Ago
Sound priority tweaks
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
9 Years Ago
█▆▅▍ ▊▌█▍▇ ▌▅▌ ▆▆▆ ▋▋▍▋▅▆▍▆ █▍▅▄▊▅▇
9 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
9 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
9 Years Ago
Merged in caustics changes from wrong branch
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Meat cutting sounds
9 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
9 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed weapon attachments leaking their entities to clients
9 Years Ago
Merged water caustics to main
9 Years Ago
Compile fix
9 Years Ago
Resources are allowed to spawn in cupboard radius
9 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
9 Years Ago
RUST-716 Fix - Collision missing on small section of wall
9 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
9 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
9 Years Ago
Fix for RUST-911
9 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
9 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
9 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
9 Years Ago
Fixed alt+enter crash
9 Years Ago
Fixed SavasIsland tier 1 loot crate
9 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
9 Years Ago
Increased physics buffer size
9 Years Ago
Warn when physics buffers get too small
9 Years Ago
Fixed revz loading in DX9 broken (RUST-907) Cleaned up reverse depth code a bit
9 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
9 Years Ago
Fixed projector multiply decal shader compilation errors Nuked image outline shader; wasn't compiling / up-to-date
9 Years Ago
Include desync / lag in projectile verification
9 Years Ago
Fixed violations not ticking down when AFK
9 Years Ago
Reverted tiny FinalizeTick change from earlier this week
9 Years Ago
Server compile fix (cc diogo)
9 Years Ago
Fix for BR spectator cam (hopefully)