34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Initial version of the dynamic cull grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated anim events for vm rock attacks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged NPC steering improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed short NPCAI time warnings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated salvage axe attack2 hit anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added simplified salvage axe idle, updated blends on controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made monuments block other stuff from from spawning inside them as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacky biome and topology map loading for TestLevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Fixed water shore fade and refraction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged the sawed off shotgun and started animating it.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undone maxunack checks (should fix client input freeing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly toned down the dreamlike bloom.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup & files for Diogo
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted water breaking changes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ragdoll errors on u5b21
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water shader errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texture size/compression tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added system info tab to F1 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with torch 3rd person anims/effects not working properly (player controller)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated shaders to integrate better with b21 changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed white terrain on dev
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched system info mono section to direct calls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated standard assets to b21
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain concept tile updates, and files for underwater stuff.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building skin Tier1 meshes/textures/materials/prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added generic uGUI graph class
Converted FPS graph to uGUI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Never strip TOD PP shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.0 prerelease 6
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lit torch deploy animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch issues (being in unlit position when lit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a new roof shingle texture, stone shingles this time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Animals now only spawn in the temperate biome.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals once again spawn in every biome.
Reduced chicken spawn chance.