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33,917 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Fixed metal halfheight block being 4 meters offset
11 Years Ago
Increased arrow speed, made it shitter against buildings (!)
11 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
11 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
11 Years Ago
Allow developers to go third person too report protocol++
11 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
11 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
11 Years Ago
Updated bootstrap
11 Years Ago
Fixed admins not really being set as admins
11 Years Ago
Fixed EAC not loading
11 Years Ago
Fixed radiation overlay Re-enabled metabolism
11 Years Ago
Fixed EAC error when disconnecting before auth
11 Years Ago
Item cost balances
11 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
11 Years Ago
Server: Create a net_env if none exists (after loading a save)
11 Years Ago
Updated water to latest version
11 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
11 Years Ago
Fixed not being able to connect to server after a failed join attempt
11 Years Ago
Fixed block.halfheight metal health Fixed door metal health
11 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
11 Years Ago
Removed directional light from reflection probe bake
11 Years Ago
Removed smoothness workaround from water shader (no longer required)
11 Years Ago
redid eoka animations so it works like the legacy eoka added new sounds and special fx for eoka eoka sounds like some japanese food.
11 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
11 Years Ago
Generated lootspawn recepies
11 Years Ago
New hashtool config
11 Years Ago
fixed minor bug with the spear idle animation
11 Years Ago
Metabolism rate hotfix (servers need to restart)
11 Years Ago
EAC hashtool fixes
11 Years Ago
NRE fixes
11 Years Ago
server.ip should work again
11 Years Ago
Performance recording stuff
11 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
11 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
11 Years Ago
Optimize sample rates
11 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
11 Years Ago
added effects.footsteps added effects.ambience
11 Years Ago
Water update and tweaks
11 Years Ago
Optimized how entity positions are networked
11 Years Ago
Reverted accidental water render queue change
11 Years Ago
improvements to the ak47 animations (fire / depoy / reload)
11 Years Ago
tone down the ak47 muzzleflash so it's not as blinding
11 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
11 Years Ago
Shots in the dark
11 Years Ago
Log when reporting performance data
11 Years Ago
PerformanceReport - use floats not doubles
11 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
11 Years Ago
Disconnection reasons
11 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
11 Years Ago
Don't warm up stability if server.stability is false