34,577 Commits over 4,232 Days - 0.34cph!
Building stone skins meshes/textures/materials/prefabs
made torch light less pink
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
Added editor baking support to all terrain map extensions (WIP)
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Fixed lootable corpse not dropping some of it's contents on death
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Reverted testlevel to non broke version
ADS provides less recoil reduction
crouching now provides recoil reduction
Fixed anchors for conditional meshes
Paper always craftable
Fixed being able to fly by opening the console
Fixed BuildingTest scene
Updated terrain map extension editor baking to store per-terrain instead of per-scene
Fixed torch animation lit layers
Fixed torch effects not disabling/enabling
Merged foraging and sleeping animals.
Merged NPC logging.
Subtracted animal changes.
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps
Fixed legacy terrain not updating world position const; was causing texture sliding
Merged foraging and sleeping animals. (again)
Merged NPC logging. (again)
Fixed a CC failure with DepletingMetabolism.
Locked splat names and ordering in atlas generator
Restored splat names to layers in legacy terrain shader
Fixed hardcoded path in atlas gen
Added legacymap atlas set with placeholder settings
Merged animation changes from animal branch.
Game setup shouldn't have a RemoteLog component.
increased volume of trap sound
slightly increased bear trap size
Animals now only have to travel 20m between foraging.
Reverted EAC native binary to the old .bundle format
Fixed IsDestroyed warnings in dedicated server console
Cleaned up RemoteLog fail safes.
fixed bug where lootables could become permenantly occupied
Added TimeWarnings to NPCAI and RemoteLog.
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
Cherry picked animation changes from animal branch.
Added missing collision to some prefabs in radtown
fixed barrels being too large
Codemaid-ed and unix-ed atlas code
Added toggle to legacy terrain in order to flip base normal, vertically
Making sure prev added flip normal affects only the terrain material
Doing legacy terrain texture binds on every update
Fixed error console spam in main menu
Only use native noise backend if editor, client and server
Disable EAC when running server in the editor
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
Client - also output warning on map checksum join error