34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Can only sprint forwards
Can't melee attack when sprinting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed infinite loop crash
 
                
                
                
                
                
             
         
        
            
            
            
                
                Effects can be broadcasted to everyone on the server (for things like loud explosions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revised to previous Salvaged axe vm Idle as it has been overwritten
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated PlayerModel scene's Terrain game object
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed jackets having empty skinned mesh renderers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed holdtypes to better match salvaged axe / icepick weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added building privilege notices
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged modular procedural generation from main/roads
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed lighthouses spawning underwater
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed spawn filter of clutter flowers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holding Alt looks behind you
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Renamed some functions, guns now lose condition when fired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Checking in missed textures for the longsleeve tshirt
 
                
                
                
                
                
             
         
        
            
            
            
                
                save protocol++ (condition system)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added projectile thickness for arrows & pellets
unrepairable items that break are now destroyed
fixed a few crashes
added pump shotgun
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                only send condition when full integer changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                shotgun controller tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                made sure all of the weapons had the "dryfire" state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scrollwheel stopping at broken items or non holdable items (food)
pump shotgun fire delay matches pump speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with shotgun holster animation playing by default.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed inventory perf issue (especially apparent when firing a weapon)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ore armor
shotgun pellet drag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed shadow/outline from chat to fix perf issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled chat debug spammer :0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chat not hiding when switched off in F2 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked how rich text is sanitised from chat
Decoupled camera angles from viewmodel angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime)
Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now
Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gibs for the tier1 wall block 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot terrainBindShaderProps execute in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaning/Refectoring
Network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified player belt code
Aded fail safe to viewmodel holstering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding all the textures for the corrugated building skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some errors on the bandage animations.