branchrust_reboot/maincancel

31,210 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl
9 Years Ago
Mesh replacement fix (hopefully)
9 Years Ago
increased emission of ceiling lights
9 Years Ago
Building timing
9 Years Ago
Debug player model gender Fixed ragdoll model gender
9 Years Ago
Manifest
9 Years Ago
Added LOD3 for beanie, bandana, boonie and balaclava
9 Years Ago
Added asserts to ThirdPersonReloadSound
9 Years Ago
Added checks to ItemBlueprint
9 Years Ago
Disabled bone scaling temporarily - to rule it out of new skin issues
9 Years Ago
Player preview cubemap is static, dark
9 Years Ago
Fixed viewmodel hand colours
9 Years Ago
Prefab prepare
9 Years Ago
Fixed multiple button repeat
9 Years Ago
Log stack trace in exception kicks
9 Years Ago
Protocol++
9 Years Ago
New player model merge
9 Years Ago
Fix for semi transparent burlap shirt (#733)
9 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
9 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Applying crash fix to main, just in case it helps anything
9 Years Ago
EAC hash tool - ignore pdb files
9 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
9 Years Ago
lantern bugfix
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
EAC update
9 Years Ago
loot tables ceiling light in uncommon ( book ) table
9 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
9 Years Ago
fix for ceiling light not destroying on ceiling missing
9 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
9 Years Ago
Fixed server compile
9 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
9 Years Ago
lantern lod fixes lantern hdr
9 Years Ago
Fixed View Full Story not working
9 Years Ago
Reduced wounded importality time
9 Years Ago
debuglog removal
9 Years Ago
weird campfire collider disabled
9 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
9 Years Ago
ceilinglight collisions with player disabled
9 Years Ago
Billboard shadow tweaks
9 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
9 Years Ago
lantern shadow fix ceiling light impulse fix
9 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
9 Years Ago
pre-patch armor should be repairable and not start broken
9 Years Ago
lanterns look nicer can deploy lanterns on boxes
9 Years Ago
Patch-safe hapis fixes.
9 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
9 Years Ago
Another layer of exploit safety for direction properties
9 Years Ago
Server compile fix