31,210 Commits over 3,928 Days - 0.33cph!
Merging light clone shadow changes and particle shader fix
enabling decal shadow on some fade materials
Replace KillerName in streamermode
Upped queriesPerSecond default
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
Added Server.queriesPerSecond
Added Server.ipQueriesPerMin
Fixed missing decal shadow shader property error in some Rust/Standard based materials
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
Reverted road_decals to previous
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
Added forward path to speedtree shaders
Disabled deferred path on billboards to allow turning off shadow receive
Fixed black cargo plane trails on legacyGL/Linux
Fixed terrain parallax occlusion mapping on legacyGL/Linux
Fixed river mesh shading in low quality modes
Slight changes to sewers drain colliders
Fixed missing airfield wall colliders
It's the return of the tree stump! -wood pickup model
Fixed Physics.IgnoreCollision performance regression on certain hardware
Fixed legacyGL/Linux water shader compilation errors
Fixed broken water SSR on GLcore/OSX
Player viewmode flag override for bawng
Linux server console error
New stone, sulfur and metal ore world pickup models
Fixed shader related black river bug
Fixed water camera NRE
fix for heli not doing damage in some situations
Terrain triggers are now on appropriate layer for all dungeons
fix for decay reset when repairing
Fixed cheat reporter setting reporting player's entityid instead of steamid
Undone
13766 (fixes weapon mods)
Fix for RUST-654 (turret roof exploit)
Automatically writecfg after changing vars in the console/binding keys
initialize conditional models on server start again
Billboard trans texture size (sorry guys)
Overflowed large furnaces shoot items out of its chimney
Merge from save115
HapisIsland, procedural generation and dungeon updates
First pass at item pick/drop ui sounds