branchrust_reboot/maincancel

33,121 Commits over 4,109 Days - 0.34cph!

9 Years Ago
Nuked deprecated ssao extensions
9 Years Ago
Patched normal decoding on AO just in case
9 Years Ago
eoka ladder fix
9 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
9 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
9 Years Ago
Fixed water reflections on OSX
9 Years Ago
Protobuf
9 Years Ago
SphereEntity protobuf reference
9 Years Ago
Rcon ban fixes
9 Years Ago
Protobuf
9 Years Ago
SphereEntity protobuf
9 Years Ago
Fixed combine normals override shader
9 Years Ago
Patched particle fog to prevent future issues
9 Years Ago
RUST 487 - No collision on silos at train yard fixed
9 Years Ago
Updated RustBuilder to 5.3.1p3
9 Years Ago
Merging spherecast LookingAt in
10 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
Fixed ssao frame lag
10 Years Ago
Speedtree billboard shadows More AO portability
10 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
10 Years Ago
Yanked SSAO Pro from main camera
10 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
10 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
10 Years Ago
Updated override shaders
10 Years Ago
Fixed pink sky in legacy opengl mode
10 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
10 Years Ago
roads textures - some extra polish, overall less noisy
10 Years Ago
Fixed missing official servers
10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
Added new SSAO implementation and replaced the old one
10 Years Ago
holosight tweak
10 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
10 Years Ago
RUST-474 - Missing concrete wall collisions
10 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
10 Years Ago
road sidewalk blend mask polish
10 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
10 Years Ago
roads misc changes
10 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
10 Years Ago
Bed fixes
10 Years Ago
merge of roads and railroads progress from pre-release
10 Years Ago
NRE fixes
10 Years Ago
Tweaked player mats
10 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
10 Years Ago
Touched speedtree shaders; also using rust/standard brdf
10 Years Ago
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials Moverd skin shader back into deferred path (had to remove fuzz) Touched all shaders using rust/standard brdf
10 Years Ago
Simplified player colour skin lut
10 Years Ago
SSR early out on occluded water pixel
10 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
10 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
10 Years Ago
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)