branchrust_reboot/maincancel

32,249 Commits over 4,048 Days - 0.33cph!

10 Years Ago
When placing a block, update the surrounding blocks
10 Years Ago
Network protocol++
10 Years Ago
Editor NRE fix
10 Years Ago
Twig and sheet metal col extra detail
10 Years Ago
Build server compile using unity 5.2.1p3
10 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
10 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
10 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
10 Years Ago
LightEx tweak
10 Years Ago
Fixed LightEx interfering with light fade in / fade out
10 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
10 Years Ago
Updated wall stability supports for the new colliders
10 Years Ago
Updated triangle foundation sockets for the new colliders
10 Years Ago
Minor LightLOD fixes
10 Years Ago
new C4 explosion effect.
10 Years Ago
ConstructionCollision touch
10 Years Ago
Chicken meat worldmodel uses the right meshes/mats
10 Years Ago
Keylock uses the keylock model
10 Years Ago
Pass on building blocks prefabs, collision override setup Stairs collisions tweaks
10 Years Ago
Purged some more invalid effect GUIDs
10 Years Ago
2nd try Stag shit
10 Years Ago
Possible weird fix for stag_footstep meta
10 Years Ago
Armored metal tier accurate collisions models
10 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
10 Years Ago
Fixed client not updating building block grade / protection properties on initialize
10 Years Ago
Fixed client not updating building block grade / protection properties post network update
10 Years Ago
Fixed more damage trigger effect references
10 Years Ago
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10 Years Ago
Sheet metal tier accurate collisions models
10 Years Ago
Stone tier accurate collisions models Meta files
10 Years Ago
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10 Years Ago
Fixed incorect foundation.steps.collision orientation (twig) Wood accurate collision models
10 Years Ago
Metal ore decal/impact FX Rock decal/impact FX
10 Years Ago
Chicken meat models
10 Years Ago
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10 Years Ago
Fixed rivers not using new shader on standalone build Fixed saving water materials in editor every time quality was changed General water local reflection tweaks aimed at gap reduction
10 Years Ago
new footstep impact effects for animals - snow/sand.
10 Years Ago
Enabled server side collider batching by default
10 Years Ago
Merge from building_colliders_2
10 Years Ago
Twig tier accurate collisions models
10 Years Ago
New grenade explosion effect
10 Years Ago
Upping chest texture res slightly (too muddy)
10 Years Ago
Adding the jack o lanterns to the misc loot table
10 Years Ago
Jack O Lanterns icons
10 Years Ago
Jack O Lanterns gibs
10 Years Ago
Fixed sound class having serialized properties in #if CLIENT
10 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs
10 Years Ago
WIP - VFX
10 Years Ago
Fixed supply signal instantiating its effect incorrectly (now uses effect library) Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly) Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
10 Years Ago
Less twist on forest grass