branchrust_reboot/maincancel

33,131 Commits over 4,109 Days - 0.34cph!

10 Years Ago
fixed rockets going through building parts
10 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
10 Years Ago
Pushed back river backface clipping
10 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
10 Years Ago
tweaked specular values on some water effects.
10 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
10 Years Ago
Server perf fixes
10 Years Ago
fixed missing animation events for a bunch of weapons
10 Years Ago
Serverside player metabolism performance
10 Years Ago
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10 Years Ago
Touched remaining water shaders just in case
10 Years Ago
Hack fix for black river backface z-fighting (#294)
10 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
10 Years Ago
Nighttime reflection probe ground color fix
10 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
10 Years Ago
Fixed deferred shaderinos
10 Years Ago
Fixed NRE in SelectedBlueprint
10 Years Ago
Fixed lantern stacking / hiding
10 Years Ago
proper
10 Years Ago
Fixed NRE in server projectile movement
10 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
10 Years Ago
Server compile fix
10 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
10 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
10 Years Ago
Code lock uses 1 lodgroup instead of 2
10 Years Ago
Key lock lod fixes
10 Years Ago
profiler tweaks
10 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
10 Years Ago
Don't record/update framerate if console is open
10 Years Ago
Uncompressed ambient sounds (for playback perf)
10 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
10 Years Ago
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
10 Years Ago
Fixed visit webpage not working when connected to server
10 Years Ago
Removed numpad graphic quality debug keys
10 Years Ago
Updated phrases - with hopefully non sweary russian versions
10 Years Ago
Fixed sign painting
10 Years Ago
Fixed not falling when chat open etc
10 Years Ago
Foundation placement check fix in tight spots
10 Years Ago
Mouse wheel default switch
10 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
10 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
10 Years Ago
Fixed the Eoka pistol's flint spark not playing
10 Years Ago
eoka cost changes and ammo type changes
10 Years Ago
Don't batch wooden shutters (because they can move)
10 Years Ago
Spawn the building block skin immediately if stability is still pending
10 Years Ago
Deployer / Planner check AntiHack system before allowing placement
10 Years Ago
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10 Years Ago
Shader, asset and prefab warmup convars are client-only, saved
10 Years Ago
Ladder LOD fix
10 Years Ago
Powerlines correctly prevent building