branchrust_reboot/maincancel

33,129 Commits over 4,109 Days - 0.34cph!

10 Years Ago
Fixed warning in Gib class
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
10 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
10 Years Ago
snow, dirt, sand decals and impact FXs.
10 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
10 Years Ago
Snow and Sand decals and impact FX's
10 Years Ago
Decal/Impact WIP
10 Years Ago
GameTrace samples terrain splat materials
10 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
10 Years Ago
Clamp graphics.af between 1 and 16
10 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
10 Years Ago
Blood....so much BLOOD.
10 Years Ago
Water: white/black movement lines fix attempt
10 Years Ago
more blood stuff
10 Years Ago
Bullet entry wound decal
10 Years Ago
First pass blood impact FX assets
10 Years Ago
Missing files.
10 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
10 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
10 Years Ago
Savas loot tweaks. Quicker respawns.
10 Years Ago
Conventional Savas load fix.
10 Years Ago
Fixed DoF ignoring water
10 Years Ago
Rebuilt shader variants
10 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
10 Years Ago
Unity 5.2.0p1
10 Years Ago
fixed heli bullets visually penetrating bases
10 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
10 Years Ago
▍▉▉▌▅
10 Years Ago
Network++
10 Years Ago
Updated RustBuilder
10 Years Ago
Spelling error in timer
10 Years Ago
Bow ironsights
10 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
10 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
10 Years Ago
Fixed gUserMinAniso < 1 occurences
10 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
10 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
10 Years Ago
Fixed performance tracking prefab not being spawned in the editor
10 Years Ago
CraggyIsland update
10 Years Ago
Fixed some decal projection distances
10 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
10 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
10 Years Ago
More server time warnings
10 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
10 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
10 Years Ago
Fixed deploy volumes of all external walls being far too small
10 Years Ago
Process all deferred actions in FinishedLoadingRoutine
10 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
10 Years Ago
Temp metal bullet decal Z fighting fix