branchrust_reboot/maincancel

34,520 Commits over 4,232 Days - 0.34cph!

10 Years Ago
Fixed revolver/bolt skins not working as they should
10 Years Ago
Fix for RUST-88 - Sign health balance
10 Years Ago
NoClip tweak
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
SavasIsland test
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
Manifest
10 Years Ago
FX WIP
10 Years Ago
Bone club now throwable
10 Years Ago
Lantern optimizations
10 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
10 Years Ago
Shader property grouping
10 Years Ago
Large wood storage box model and textures re-skin
10 Years Ago
Lowered barricades slightly to 1.25
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
10 Years Ago
merge from building_atlases
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
merge from building_atlases
10 Years Ago
torch nerfed to oblivion
10 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
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10 Years Ago
Twig LODs fix
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
AK47 material updates
10 Years Ago
updated ak47 material values
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
merge from building_atlases
10 Years Ago
fixed most napalm extinguishing right after spawn from helicopter rockets
10 Years Ago
m249 implemented
10 Years Ago
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10 Years Ago
m249 balance + loot
10 Years Ago
Fixed mismatch between volumes under water and refraction Fixed specular below water; added underwater shader Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
10 Years Ago
fixed some issues with the attachments being offset on the m249
10 Years Ago
m249 not user craftable
10 Years Ago
ak47 ironsight target tweaks
10 Years Ago
10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
10 Years Ago
merge from building_atlases
10 Years Ago
fixed scope position on the ak47
10 Years Ago
RustNative
10 Years Ago
merge from building_atlases
10 Years Ago
Bone knife now throwable
10 Years Ago
cannot place pumpjacks or quarries under water anymore
10 Years Ago
Merge from building_system_2