branchrust_reboot/maincancel

31,155 Commits over 3,928 Days - 0.33cph!

11 Years Ago
Fixed player eyes being offset
11 Years Ago
Fixed being stuck in the air (HTML camera was marked as main)
11 Years Ago
-- Merged from art test branch - Third person camera offset - New menu scene
11 Years Ago
pdb meta file errored and deleted itself
11 Years Ago
Deleted art test scenes
11 Years Ago
Added some missing meta files, disabled default material import for bone knife
11 Years Ago
Added terrain material my tests so that I don't break everything else
11 Years Ago
Shader preparations for procedural terrain biomes
11 Years Ago
NRE fix in Coherent RemoveView
11 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
11 Years Ago
Replace program paths in error reports with token
11 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
11 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
11 Years Ago
Use BuildNum in error logger
11 Years Ago
Use version from build system instead of trying to determine the date from the assembly
11 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
11 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
11 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
11 Years Ago
checking in some animations for the bone knife; made some tweaks to the sprint animations
11 Years Ago
Updated items from admin site
11 Years Ago
Editor config - Builder/Planner
11 Years Ago
Backing up editor config here
11 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
11 Years Ago
Fixed server not knowing where the player's eyes were Allow prefab override (building parts use this) Make sure CreatePrefab always returns active GameObjects Cancel FrameDestroy after built Fixed never un-becoming frame on client Space switches between active players on dedicated server
11 Years Ago
Fixed serialization compile error
11 Years Ago
Procedural terrain now on Terrain layer Fixed client BuildingBlock erroring because definition wasn't set Fixed client BuildingBlock not getting ingredients properly
11 Years Ago
Melee attack is now instant, instead of hitpoint delayed Frames now have ingredients Hammer now builds frames Frames now build and become real building components Added SendNetworkUpdate Added playerinventory.Take Added playerinventory.GetAmount Added clientside PreNetworkUpdate, PostNetworkUpdate Fixed hammer viewmodel casting shadows Fixed constructions not being 'walkable'
11 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
11 Years Ago
Unified sound file locations (Content/Sounds)
11 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
11 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
11 Years Ago
added construct.frameminutes (how long before an inactive frame gets deleted)
11 Years Ago
Fixed construction layer override also setting socket handles
11 Years Ago
Building Blocks are now saved/networked properly Building Block skins now changed properly on clientside Building shader has _Valid - changes when placement is valid Added GameObject.ReplaceMaterials( material ) - replaced materials recursively
11 Years Ago
Added terrain shader singlepass skeleton
11 Years Ago
Added terrain shader splat utility method
11 Years Ago
Reorganising entity source files
11 Years Ago
neatened up foundation frame
11 Years Ago
Textures and meshes for footprints.
11 Years Ago
-added the diagonal sprinting / jogging to the player animation controller.
11 Years Ago
-new animations for sprinting diagonally.
11 Years Ago
Added Construction Frame layer Constructed foundations start as frames Added transform.Identity - to set localpos/rot to 0 Added GameObject.InstantiateChild Added GameObject.SetLayeRecursive Construct prefabs now have separate frame/finished Temporary BecomeGhost, BecomeFrame (this needs to work on server)
11 Years Ago
Added socket mods Added socket mod - SphereCheck Added Guides layer (for ghosts/deployment guides) Foundation component now can't be placed in collision
11 Years Ago
New terrain textures.
11 Years Ago
Coherent ui 1.8.3.2
11 Years Ago
Added Terrain socket Added Terrain layer (especially for terrain!) Masively refactored the way constructions use sockets
11 Years Ago
Builder module now uses a declared building component Debug: GiveDefaultItems puts shit on your beltbar for easier debugging Added foundation plan
11 Years Ago
Fixed orphaned server query callback causing NRE's
11 Years Ago
Fixed query NRE errors when steam isn't present Append error to stop of stack trace, so it shows properly in sentry
11 Years Ago
Coherent dlls for linux