34,936 Commits over 4,293 Days - 0.34cph!
Fixed impostors NRE on unsupported platforms
Fixed NRE properly this time
Fixed NRE in ReactiveAimsAtTarget.
Merge from unity_2018.2.7
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
greatly reduced corn and pumpkin fruiting life length
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
garage door no longer blocks placing triangle floor
Updated probex with fallback multi-pass for GS-less APIs
Added probex support for macOS/Metal
metal shopfront exploit fix
Garage door easier to open/close when placed near ladder hatch
Updated output path in protobuf generate scripts
Merge from entity_parenting
Merge from entity_parenting
Fixed a couple NREs in AI.
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
Attempt at fixing shadow cascade crash (RUST-197)
Disabled impostor shadows (testing shadow job crash)
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Cherry picked
28917 to main
Fixed icon rendering on entities with isDynamic set
merge into main
protocol++
Tweaked set network rotation on player client.