reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

10 Years Ago
More fucking save bullshit
10 Years Ago
Save diagnostics
10 Years Ago
Got rid of NPC Option weird code
10 Years Ago
Save speed tests
10 Years Ago
AI garbage
10 Years Ago
Save speed tests
10 Years Ago
Made arg.GetBool sane
10 Years Ago
Save optimization tests
10 Years Ago
Enabled LOD components on cliff meshes
10 Years Ago
"save 1" will wait for the save to finish
10 Years Ago
CraggyIsland stuff
10 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
10 Years Ago
Set the correct player entity bounds
10 Years Ago
WaterLevel.Test also works for zero bounds
10 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
10 Years Ago
Removed some debug code
10 Years Ago
merge from main
10 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
10 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
10 Years Ago
Fixed LODBatch corruption on pooled objects
10 Years Ago
Clients don't know if other players are admins/developers
10 Years Ago
Save speed tests
10 Years Ago
Manifest
10 Years Ago
SaveInfo pooling
10 Years Ago
Some AI pooling
10 Years Ago
Highlight exceptions in server console
10 Years Ago
MetalOre slash impact FX created.
10 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
10 Years Ago
Fixed NRE in SoundPlayer
10 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
10 Years Ago
Fixed NRE on server start (maybe)
10 Years Ago
More blood splats
10 Years Ago
TrimExcess on network queue
10 Years Ago
material tweaks/blend mask armored metal
10 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
10 Years Ago
Adjusted hatch height on stonegate model
10 Years Ago
Fixed stability neighbour refreshes
10 Years Ago
skin prefab refactoring
10 Years Ago
Snapshot streaming tests
10 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
10 Years Ago
new models
10 Years Ago
Renames
10 Years Ago
Merge from effectpooling
10 Years Ago
Don't try to pool objects when quitting
10 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
10 Years Ago
Group effects without parent in the editor
10 Years Ago
Merge from main
10 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
10 Years Ago
removing previous models before re-factoring
10 Years Ago
Optimization & Fixes