19,178 Commits over 3,898 Days - 0.20cph!
Asset browser supports multi asset selection
[CustomEditor] supports properties marked with [Editor( "editorname" )]
Converted OrganisationProperty to OrganisationControlWidget
Fix button with no icon padding
Fix NRE in attachments
Model preview better guess if it's a viewmodel
Can multiple select and right click assets to batch publish, and select an org
Ident maxlength increased to 64
Increase max ident size
Add warning bar when package is unreleased
Fix Project.EditUrl wrong link
Fix asset browser showing compiled alt files of files we have the source to
Play asset sound when clicking on asset
Add props scene to rust content
Tweaked editor startup, don't pop up this cloud progress window, compile assets faster
Shorten "Group with new GameObject"
Add prefab.clone
gameobject.clone
Tweak times
Clear/return frameAttributes when we're done
Rename FrameAttributes to ViewAttributes
Add Component.ITemporaryEffect, add it to particleeffect, particleemitter, soundpoint
make RenderOptions.Apply public
Weapon wip
Reduce player slide down slopes
Ue ITemporaryEffect
Multiplayer fixes
new Model.Attachments API
Remove Log.Info in AssetBrowser
Add CreateAttachments property to ModelRenderer
Simplify skeleton bone rendering
Remove PlayerController
Cleanup
Category tables
Remove legacy facets
Move license from edit
Can edit facets/categories again
Update facets for search
Update PackageTags table when tags change
News page tidy
If setting local transform to default, set it to Transform.Zero
Add Texture.CreateFromSvgSource
PlayerController: Fix hiding other players bodies
PlayerController: Tweak how body rotation works, clamp rotation to always be within RotationAngleLimit vs eye angles
PlayerController: Only apply "viewer" tag to render body if set
Svg's have mips, can keep aspect ratio
Fix warning
Fix player body visibility
Make player body always try to face the way we're looking
Fix exception in Asset.ReadJson()
Fix NRE in GetBoneObject() when using the wrong name
Fix HUD inventory not ordered properly
Clean that up, we can just use the Renderer to get the body
Tags tables
Category table
Package update
Remove deprecated packages
Add ThirdPersonBody to Camera Feature
Merge pull request #3 from Retroeer/main
Add ThirdPersonBody to Camera Feature
Add more optional functions to IPressable, for hovering and update
Slow down default player turn speed
PlayerController camera can be moved left/right
PlayerController has "use"ing built in
Move Pressing to PlayerController
Latest playercontroller
Slow down default rotation speed
Remove unused
Clean up
Consolidate
HelpUrl for PlayerController
HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
Player insight charts use new daily data
Maintain daily package stats
When creating a component, if the typename has a conflict, then prioritize the type that exists in addon code
PlayerController component
Player Controller prefab
Fix FloatControl shitting itself when it's nullable
Fix exception when deleting a component
Make ClothingContainer more useful
Dresser scene + component
Add Vector3.SmoothDamped, Vector3.SpringDamped
Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute
Keep General feature first always
Add ParticleModelEmitter
Add ParticleTextRenderer
Add SceneVolume system
Seal up some classes
Add DspVolume
Use Vector3.SpringDamped for the camera
Update PlayerController
Create particle.text.scene
All of these are in engine now
Update dof on camera
Camera tweaks
Rename BodyController to PlayerController
This is the last time I rename it I swear
Move camera controls
Don't do camera move effects in third person
Add MoveMode.UpdateMove, move modes control their own wish velocity now
Refactor
Make FocusRange use world coords, expose quality, simplify coc algo
Fade out items you don't own in avatar scene
Add SteamItemDefinitionId to Clothing
Pass cancelation token here
Item editing
Download item json
Steam Items table
Steam items section
Remove unneeded junk
Build footsteps into BodyController
Manually Paint the Button widget, make it tintable
Add Jump To Code option to properties https://files.facepunch.com/f5a729e8-da9c-4e20-bf95-eea8a5fc4e84.png
Use CollectionExtensions properly