18,277 Commits over 3,684 Days - 0.21cph!
Create multicam.viewmodel.scene
Save Scene As dialog tries harder to open in a logical place
Don't render camera if its width/height are 0
Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly
If scene view is hidden, still update the scene if we're not playing the game
Remove unused
Move renderingpipelines to engine2
Allow .sbproj files to have names
Add EditorUtility.SaveFileDialog
Right click > create model creates a model
Throw exception when trying to lock a MixBuffer twice
Fix ByteStream.Write negative offset
Expose MixBuffer's raw pointer in safer way
Fix NRE on object desyroy (sorry!)
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
Update actions.triggers.scene
ActionGraph window is a dialog, stays on top of editor window
Fix GetAttributes sometimes returning null
Don't write null values in components
Add OnComponent actions
https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
Add Collider.OnTriggerEnter, OnTriggerExit
Create actions.triggers.scene
ControlSheet/Inspector tweaks that no-one asked for
Lock simulator commit when removing a source
Skip adding undos on Game scenes
Don't try to remove steam audio static mesh if it's null
Lock reflection simulator when committing
Fixed game dll not being able to access clothing icons
Process deletes in a couple more opportune places
When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated
Update avatar scene
Tweak painting to pixmaps to avoid invalid pen crash
Unmangle SDL
Steam Audio: check for AVX512 before using it
Make AssetSystem.IsCloudInstalled a bit safe
EventSystem gets inner exception from TargetException
WorldPanel mark panel as null when disabling
Wrap ControlSheet in try get to prevent catastrophe
StyleSheetCollection replaces old parsed value when calling Parse
Fix menu not loading in editor properly
Add Component.OnParentChanged
Update GameObjectInspector.cs
Create avatar.scene
PanelComponent updates parent panel when changing parent
Add SerializedProperty.ShouldShow()
Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set
Add gradient to user customization
Clothing item gradient
Steam Audio Reflection (#1490)
Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
Lets add these incase they're needed
Add AudioMixer, Reflection performance graph
Remove debug
Clean that up a bit
We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
Return hit if maxlength < 0 (!)
Test reflection per input
Tweaks
Partial rewrite
Use audio materials
Tweak how static meshes work
I am sorry, I don't see a better way to do this
Re-using these samplers
Some sample rate math notes
I am sorry, I don't see a better way to do this
Re-using these samplers
Some sample rate math notes
Tweak how static meshes work
Return hit if maxlength < 0 (!)
Test reflection per input
These url checks should no longer be needed
Order packages by newest first by default
News list on contest page
Added pages for collections, referenced by, dependencies
Collections list their content on the front page
Exception fixes
Manifest update
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
Tweak upload paths
Skip non public packages in charts
Add some more material and model categories
Remove contest package type, which we turned out not to need
Update manifest upload path
Tweak image upload path
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
Mixing thread locks the c++ sound mutex when mixing
Tweak audio sample function so we can find out why it's crashing
Fix sound system going silent after playing local sound in the middle of your ears