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14,571 Commits over 2,863 Days - 0.21cph!

12 Days Ago
Addons use CodePath, HasCode from config
12 Days Ago
Opening console stack only needs single click
12 Days Ago
Queue to dispose Qt's smart pointer objects in the main thread
12 Days Ago
Added Rect.Contract methods to match .Expand Fixed NRE in DisplayInfo Remove Tools menu Added Widget.LocalRect, ScreenRect, Width, Height Added initial help page to addon switcher
12 Days Ago
Update local games list when local addons change
12 Days Ago
.addon file upgrading, saving Addon right click > open folder Fix load addon gamemodes not loading Indicate that addon has an old schema and upgrade is available
13 Days Ago
Asset browser mod filter obeys active status Delete addons.json
13 Days Ago
GetAllModsCount can return only active mod count Add Asset.AbsolutePath Don't dump a tools_asset_info.bin into each addon Save tool settings and autosave in .source2 folder Asset absolute paths Update .gitignore
14 Days Ago
Asset System enable/disable mods when adding/removing Trim all this vwatch shit Trim some P4 shit Rebuild asset browser controls when mod count changes Asset system will add new assets from added folders
14 Days Ago
Addon remove option works Can change active status filesystem.RemoveSearchPaths accepts a wildcard pattern Remove mod_* searchpaths when adding addon paths
14 Days Ago
Actually add new addons Native reads new .addon format, can add addons without restarting
15 Days Ago
FileDialog binds
15 Days Ago
Added Rect corner accessors Force scrollarea background to transparent Addon list
15 Days Ago
Server addon loading Rename AddonConf to LocalAddon
15 Days Ago
Clean up logging Add a repeat counter on console message repeat
16 Days Ago
Addon Config, Solution Folders
16 Days Ago
DataModel tooltip, statustip, selection TextEdit.GetAnchorAt Clickable objects in console Asset List filtering Start organising for addon manager
17 Days Ago
Asset Listing tests
18 Days Ago
MaterialIcon lookup fix ListView control
18 Days Ago
Icon Attribute, MaterialIcon enum
19 Days Ago
AssetSystem hooks
19 Days Ago
Organize Qt defs Bind pixmap Create IAsset.def Create IAssetPreviewSystem.def Create IAssetSystem.def Add Paint.Draw( rect, pixmap ) Add Utility.GetAssetThumb( path ) ModelProperty draws thumbnail
19 Days Ago
Texture Loading fixes
19 Days Ago
Refactoring Expose the ModelEntity's Model as a property Moved Model, Material, Texture into Engine.dll Remove unused RouteDamageToNative ModelProperty placeholder
19 Days Ago
If in full screen tools mode and open the console, disable full screen Added console command "tcmd", which can be used to run events in tools realm Added tool event commands editor.fulltoggle, editor.fulloff, editor.fullon Bind f3 "tcmd editor.fulltoggle" Add Input.GetBindingForButton( string buttonName ) Pressing F keys in editor will run those binds in game, even if the game doesn't have direct focus
19 Days Ago
Update entity list when entity parent changes
20 Days Ago
Reduce this DockWidget padding
20 Days Ago
PropertySheet header wip
20 Days Ago
Select server entity, if available Split classes into files Allow getting DisplayInfo to type to not inherit Inspector navbar Add Option.Enabled Inspector back/forward with history
20 Days Ago
Added Paint.AntiAliasing Add Widget.ToolTip, Widget.StatusTip FloatEditor can have an icon instead Add Angles Editor Add Paint.SetBrush( image ) Color editor
20 Days Ago
Fix warnings Fix titlebar dragging
20 Days Ago
Float, Vector2, Vector3 editors
21 Days Ago
Strings are editable in inspector MaterialIcons latest Fix MouseEvent buttons being wrong on mouserelease event Add Widget OnMouseClick event Add StringEditor ObjectPicker Fix game not visible in in-game console
21 Days Ago
We don't need the left column in the in game console now MainLoop timings (didn't hook it up to anything yet)
21 Days Ago
DisplayInfo handles passing nulls EntityRegistry runs tool events when entity added/removed DataModel LayoutChanged Added TreeView.UniformRowHeights Initialize ModelIndex to -1 properly Add managed QRectF to make interop things simpler Add Assert.False Paint.DrawText returns size rect Implement our own ItemDelegate in c# Painter SetFont, MeasureText Add Painter.DrawMaterialIcon Cleaned out unused tree shit Add TextFlag for painting text (replaces/swallows Alignment) PaneList restored EntityList restored Allow DataValueNode to be implemented using events Entity list cleanup Tree sorting and filtering tests Option toggle callback Entity list filtering, sort by age Toolbar AddWidget, SetIconSize Filter entities by string Call entity.changed in tools context when dormant status changes Added Rect Expand( x, y ) Don't call Dormant change callbacks if it didn't change Don't create dockWidget if we have one Label can use DataBind Move Inspector code to addon Inspector tweaks Remove placeholder tabs in editor qt update Show inspector and entity list by default, maximize editor window by default
22 Days Ago
ComboBox don't swallow mouse wheel events by default
36 Days Ago
Draw panel hovered in panel tree
36 Days Ago
Made Paint a global static Added EngineOverlay and "paintoverlay" event Added Widget.NoSystemBackground, Widget.IsFramelessWindow PanelList highlights selected panel on engine view
37 Days Ago
qt update (with pdb this time)
38 Days Ago
qt latest Add managed widget classname for stylesheets
38 Days Ago
Fix hex color parsing to #RRGGBBAA instead of #AARRGGBB Added Widget.AddClassName (add class names for stylesheet to hit on) Add Widget.Polish()
39 Days Ago
Length.ToString Treeview/node selection callbacks TreeView.ShowHeader property Add Utility.Inspect( object ) Open panel in inspector when selected in panel list
40 Days Ago
Panel tree mimicking old one Move TreeNode to its own file
40 Days Ago
Mechanism to wait until tool addons are done compiling Allow tools to get Root Panel list Better exception when Sandbox.Reflection call fails DockWidget gets widget events OnVisibilityChanged events Fix window not redrawing background properly Added [Dock] attribute - allows creating new dock panels Add PanelList dock TreeView.Clear Expose ReflectionNode
40 Days Ago
Fix disabled menu options looking exactly the same as non disabled
40 Days Ago
Frameless window can be resized by hovering an edge Fix white box to the top left of the window when maximized multi-monitor Close/Maximize/Restore/Minimize buttons are full titlebar height like native win10 Can use tab to switch autocomplete/history items Resize game frame on layout
40 Days Ago
Fix crashes
41 Days Ago
Fix button calling OnClicked twice
41 Days Ago
Making menuBar, setMenuBar virtual
41 Days Ago
InteropGen: fixed static functions not generating properly Make all the tool windows consistent with the editor