userGarry Newmancancel

18,807 Commits over 3,837 Days - 0.20cph!

42 Days Ago
Fix NRE in LibraryDetail Fix NRE in EnumControlWidget More missing dependancy diagnostics
42 Days Ago
Update trails.scene
42 Days Ago
Reset error report counters between games Better fingerprinting Error report unit test Diagnose startup problems by testing individual assemblies before launching
42 Days Ago
Report native library not loading as a special exception SystemInfo has StorageSizeAvailable, StorageSizeTotal Rename ErrorReports to NativeErrorReporter to create a distinction Load version info as soon as possible Move error reporting out of Bootstrap Catch startup errors
42 Days Ago
Fix NRE in VrHand.cs Fix NRE in Terrain.UpdateMaterialsBuffer - @handsomematt might wanna check this Ignore packaged message deserialize errors - assume they're happening while we're joining and don't have the types yet Diagnose sockets[i] somehow being null Fix NRE in Input.Process Ignore NaN positions with a warning instead of an exception Fix being able to double destroy components Make CallbackBatch 'safer' by making it always require a scene
42 Days Ago
Add twist/pull forces to particle effect https://files.facepunch.com/garry/9f0a0575-f148-46d6-8f1f-75cdb8d1b8aa.mp4
42 Days Ago
We don't need two terrain scenes
42 Days Ago
Fix MapInstance NRE, add breadcrumbs Fix NRE in Package.FindAsync SceneObject: If the model is bad, just use an error model Nicer exception when __sync_SetValue exceptions
42 Days Ago
Socket iteration error
42 Days Ago
Ship with pdb's to our managed dlls Fix NRE in SoundEvent.GetNextSound Retry download after a HttpRequestException Diagnose NRE in ProcessIncomingMessages
42 Days Ago
Fix NRE in TickSceneStats Fix NRE in ReceiveMessagesOnChannel Check there's an active scene when calling ISerializer on GameObject/Component SerializerPacker wraps reader/writer and prints errors Handle inability to save cookies
42 Days Ago
Protect against host being null when downloading network files Keep a count of the number of hosts a lobby has had Mark lobby as toxic if became owner while joining LargeNetworkFiles output num files Tweak JoinBestLobby logic Don't show toxic lobbies Fix RunDownloadQueue using wrong connection Don't disconnect from own server and mark it as toxic! Disconnect from active lobby if it becomes toxic
43 Days Ago
Only show lobbies of the same game build
43 Days Ago
Fix error when map couldn't be downloaded Less simultaneous downloads Add some high level sentry breadcrumbs Fix possible NRE in network connect Add commented out DSN for testing sentry un-rate-limited Fix NRE in Prop Add breadcrumb for failed downloads, let us diagnose why it's happening Don't let OnNetworkSpawn errors break everything Tweak how httpimages are loaded to make errors more obvious Wrap RPC resume so things don't fall to bits if it errors Fix NRE in Rigidbody.OnDisabledInternal
43 Days Ago
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow) Don't report TargetInvocationException, report its InnerException
43 Days Ago
Fix steam callback crash Fix text cannot be empty exception Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException Promote task exceptions to errors, instead of warnings
43 Days Ago
Fix possible project startup NREs
43 Days Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
43 Days Ago
Fix NRE in SceneNetworkSystem.OnLeave
43 Days Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
43 Days Ago
Promoted to engine
43 Days Ago
Disable UsageChanged message - too spammy with more than 10 people playing
43 Days Ago
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
43 Days Ago
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
44 Days Ago
Don't let them multi-click the preview unlock Fix NRE
44 Days Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
44 Days Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
45 Days Ago
Add ParticleModelRenderer
45 Days Ago
Delete ParticleModelRenderer.cs
45 Days Ago
particle.collision uses particle model renderer
45 Days Ago
Update ParticleModelRenderer to use listener
45 Days Ago
Fix LineRenderer bug ParticleFloat, ParticleGradient have evaluations where you pass in the particle , which reduces the risk of fucking up the parameters Move ParticleRenderer's into own folder ParticleController has OnParticleCreated Add Particle.BaseListener - allows creating of classes that run on particle create, update and destroy - with instance data and guaranteed destroy Add ParticleLightRenderer
45 Days Ago
Log when granting
45 Days Ago
LineRenderer has a UseVectorPoints option
45 Days Ago
Better particle randoms
45 Days Ago
Download from server (#1632) Download game asset files from the server, when not using a package. This allows people to make "local only" games and test them locally and multiplayer. In the future we can change the download method to upload and download from our backend instead of over network.
45 Days Ago
Simplify RedirectFileSystem, fix not mounting
45 Days Ago
Add LargeNetworkFiles table No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop Fix filesystems not clearing properly between games Download required files from server Move the asset download cache to a single purpose class
45 Days Ago
Fix test
45 Days Ago
Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks Fix warnings in ParticleVector3ControlWidget Fix some download toasts sticking around forever, and incorrectly displaying as cancelled Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page Don't use internal message type for changing level Fixed retry logic Docs Merge branch 'master' into local_files Merge fixes
45 Days Ago
Merge branch 'master' into local_files
45 Days Ago
Move the asset download cache to a single purpose class
45 Days Ago
Fix filesystems not clearing properly between games Download required files from server
46 Days Ago
No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop
46 Days Ago
Add LargeNetworkFiles table
46 Days Ago
Add ParticleVector3
46 Days Ago
Update fog.cubemap.scene
46 Days Ago
Particle sprite alignment mode
46 Days Ago
Fix ambient light hanging around and stomping
46 Days Ago
Update volume_fog.scene