userGarry Newmancancel

14,571 Commits over 2,863 Days - 0.21cph!

60 Days Ago
Style tweaks
60 Days Ago
Concept Widget cleanup
2 Months Ago
Fix RenderTargetDesc_t marked as enum
2 Months Ago
Merge tool-hooks branch
2 Months Ago
Ignore Interop*.cs
2 Months Ago
Fix compile warning with SoundEvent asset type Trace.Box + Trace.Sphere + Trace.Capsule (#107) Give Logger object overloads Citizen/animgraph: updated Jump anim EditorModelAttribute can do different color tint when the entity is dynamic (for lights) Added Hammer.CanBeClientsideOnlyAttribute Added 2 internal Hammer helper attributes Street cabinets - revised street cabinet 1 2 and 3 Merge branch 'master' of sbox street cabinet 3 - material adjustments Satellite dish - added lods for whole dish and rounded lod0 edge on dish Prevent stack overflows in FGDWriter Don't write read only properties, and don't write properties whose type is same as the parent class type Vector2 can load from object in a JSON Texture and Rotation support for custom Hammer properties Support vector2 types properly in fgd and tools Added Hammer.SkipProperty attribute Allows properties of parent classes to be hidden in the FGD light_omni, light_ortho and light_spot are now auto generated into engine.fgd Restore and make obsolete PointLightEntity.LightCookie Moved light_environment to engine.fgd (is now auto generated) fade distances and range properties were not moved as they appear to do nothing and make no sense on that entity anyway. Restore light_environment's description in Hammer Make Hammer.EntityTool Attribute not inherited Removed debug output from FGDWriter Citizen/animgraph: updated jump anim and airborne poses+blends Animgraph: Add support for tags on single frame anim nodes (needs testing) Fix light_environment's sky lighting keyvalues not being setup correctly func_shatterglass additions & changes Added support for parenting in Hammer Added Break input Added OnBreak output Replaced "Is in a frame" property with a "contraint" property - has 1 extra selection for physics glass that starts asleep FGDWriter reads XML correctly for properties Fixed Hammer showing custom ModelDoc nodes as entities info_particle_system fixes Fixed not working in skybox Fixed the particle not being attached to the entity itself correctly Added 'Snapshot File' property Fixed it not sending itself to clients always Fixed it not showing its particle path in Entity Report in Hammer Don't try to break glass that's already broken Fixed blendable materials not getting their 'Blend Material` tag Existing materials will need to be recompiled for this to take effect Fix Event.Hotload not calling on the server, fixes network tables not updating on hotload and probably other shit Fixed stack overflow when deleting models with lots of models of models Break glass on touch if the panel is broken, allows players to move through it easier adding hotspot material/textures, attach rope particles, prefabs Merge branch 'master' of sbox Add splitting and physics to experimental voxel surface Citizen/animgraph: airborne side selector (During the post-jumping airborne state, the legs will now match the weapon pose; that is to say, which leg should be forward, if either. This is implemented thanks to Tags on Single Frame nodes) Citizen/animgraph: updated landing Fixed ModelDoc mesh import filter not hiding duplicate counter labels when filtering ModelDoc: Rotate viewmodel camera with model rotation ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4 Initial work on auto saving navs to vpk Apply lock on AllAttributes in Library.GetType just like other Library.Get methods try-catch ModelBreakCommand execution Added PropGib entity which is spawned as gibs instead of Prop, and carries some extra data Implemented (and moved to managed) break_create_joint_revolute model break command Missed an include Allow saving navs to VPK automatically remove garbage comment Save sound loop setting in *.encoding.txt so it's not reset on recompiles Simplify VPK extraction and creation for cubemaps and nav Added ModelDoc.Line/EditorWidget/HandPose attributes Fixed ModelDoc crashing when compiling a gamedata node with no valid FGD class Fixed CollisionGroup.Always acting as a ladder prop_physics debris/weapon collision groups work as expected BaseWeapon can hit debris Citizen/animgraph: updated jump animation + other tweaks/fixes Merge pull request #112 from Facepunch/nav-vpk Allow saving nav_save to write directly to VPKs Make 'Couldn't load menu assembly' error contain the whitelist errors Change Host.Color for servers from Blue to Cyan for better readability Fix RemoveAllDecals not working on WorldEntity Add navsystem to groups.vgc to fix crash in non steam builds when reloading map Add lift vertex color under cursor for paint tool https://files.facepunch.com/layla/1b2411b1/oV4oWcyObW_Trim.mp4 func_shatterglass: Fix being able to walk through physics enabled unbroken glass & Do not despawn large glass pieces Adjust wood break plank sound to not be so loud Adjust glass impact sound volume Glass surface has sounds Iron fences - 32,64,128 sized iron fences and post Merge branch 'master' of sbox Post-processing stack Pass color/depth buffer to managed post process instead of requesting a copy Initial work for standard post process shader Grain Vignette Chromatic Aberration Lens distortion Keep vignette on top of the lens distortion Example post processing shader Color overlay with additive, multiply and mix blending Panini projection Make vignette color customizable Pixelate Single pass motion blur Blur post processing Depth of field Sharpen Compiled post processing shader Fix post processing offset and scaling Initial work managed post processing stack Added DOF quality for faster single pass dof Compiled post process with dof quality Allow for more than 65565 single shader variations based on dynamic combos Add setting helper for standard post processing shader Passthrough/Copy texture shader Update example post processing shader Deprecate render.postprocess, rework post processing to support layers, automatic ping pong buffers, Automatically clear stack Remove render.postprocess event attribute Improved panini projection Introduce PostProcess.AddGenericToStack for simple post processing Simplify post process setting setter Ability to fade properties in or out PostProcess.AddToStack -> PostProcess.Add, BasicPostProcess -> MaterialPostProcess, IPostProcess.PostProcess -> IPostProcess.Render Fix viewport offset for post processing with new system StandardPostProcessing animation helpers Mask view model from motion blur, Set some nicer default settings Ability to animate from the current set value Compile post processing shader Rework managed post processor PostProcessing Settings, Add configurable and non configurable options, update basic pp post_process -> postprocess Update postprocess path Settings iteration Axe SetSettings Remove Set/GetPostProcessingLayerCount Allow creation of render attribute objects Cleanup cpp side of renderer Move post process to global name space DrawScreenQuadEx for rendering with custom attributes Rework standard post process to use its own attributes Shift from IPostProcessRenderer to BasePostProcess MaterialPostProcess now derives from BasePostProcess Remove configurable variant Move blit to post process constructor Remove IPostProcessRenderer, move pp init Update shader paths Compile postprocess_standard Update all paths for standard shader Added grain lut Merge pull request #108 from Facepunch/post-processing Rework post-processing and introduce post-processing stack I should learn to spell Vignette properly No need to mark PP Material as static updating construct map/prefab/texture Merge branch 'master' of sbox Improved "Open away from player" behavior for ent_door for models whose x+ axis is not the "inward" direction Fixed rubber surface having a muzzleflash as impact effect Citizen/animgraph: pose/jump/land updates Merge branch 'master' of sbox Update Interop.Menu.cs Merge branch 'master' into tool-hooks
2 Months Ago
Remove debug
2 Months Ago
TrayIcon Interop: Fixed enums not being int64 to native, class pointer casting tweaks Fixed some bindings to wrong type SetCursor
2 Months Ago
Can grab connection and move it to another slot Remove graphics items from the scene properly
2 Months Ago
Cleanup, context menu Data nodes Refactor Connections, position change notification Line drawing
2 Months Ago
Hover & Selection QDrag GraphicsView.GetItemAt Input highlighting Connection drawing basics
2 Months Ago
GraphicsItem.Parent, ZIndex, DrawCircle
2 Months Ago
Update Queue Cron
2 Months Ago
managed GraphicsProxyWidget Exposed painter, manual painting of GraphicsItem
2 Months Ago
Interop - special handler for enum GraphicsView events RenderHints Event accepting
2 Months Ago
Remove NativePointer, simplifying managed object pointers in native Refactored so managed classes in c++ use handles and aren't pointers to classes Clean up InteropSystem Refactored m_pManagedPtr to EntityObject
2 Months Ago
QBrush, Scrollbars Rect, Path, Line
2 Months Ago
QObject's can have events Fix events not hotloading properly Hotload event, styles load on start Store widget function pointers in a way that means hotload can find them
2 Months Ago
Widget.Children Bind qApp, hotload stylesheets
2 Months Ago
Added AppWindow EventFilter DockWidget
2 Months Ago
Give Logger object overloads
2 Months Ago
resource folder, qicon support
2 Months Ago
Crude hook system QMenu Binds
2 Months Ago
Log is now a Logger on GlobalNamespace, automatically named per Host
2 Months Ago
Fix tools startup failing if temp/valve doesn't exist
2 Months Ago
Update version for vswhere
2 Months Ago
VS2022 all in
2 Months Ago
Squashed commit of the following: commit 0d8231146a6d7305779ec3f75e7213eef850295f Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 17:08:29 2021 +0000 Fix Project Gen commit c6747ca8899af7fb75757dcc0d30d5e5f1b64047 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 17:06:32 2021 +0000 Use static globals for DebugOverlay and Global - that way people can create extensions for them commit 8c266821ecb804090d6e617056ab3a71d40c9d45 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 17:02:33 2021 +0000 Update compiler to c#10 commit 6b509e50292691ff3d38152e4786d2d1461a3144 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 16:07:21 2021 +0000 Move OverlapResult to engine commit 9befe54017b3655dc55f35ad891a23b451dd9489 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 16:06:11 2021 +0000 Refector ClientContext to ClientDll etc commit 8f3eb2f98890155a095b2b7e27ec4c833a447df6 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 15:35:29 2021 +0000 Cleanup commit cd014e76bad69f68ae1b1a7aa11370b7d698bdad Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue Nov 16 15:17:49 2021 +0000 Sandbox.Server - refactoring commit 1d73f9981ace75ad53b4067edc11ad9f959110a2 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 16:00:23 2021 +0000 Add Sandbox.Client.dll, remove LoopEvent commit 6a6d1427b5294f2a0a4b8f5e7c1ef6670d4727f2 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 15:11:30 2021 +0000 Added Sandbox.Menu.dll commit 86d44a2a91276fce2c0d95db880ee423464c2172 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 13:48:31 2021 +0000 Tool addons hotload, reference Sandbox.Tools commit 85a77e7ee0c79294a89694c9db1a9416d5f3e99c Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 13:21:22 2021 +0000 Tool addon solution generator commit 7671975988512e1d68432110892b54bb4c07b408 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 12:36:56 2021 +0000 Refactor events into Sandbox.Events commit bc447619c147da5b600c911f24c5cecfd40b8950 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 11:04:57 2021 +0000 Move HotloadManager to a class so it can be used by tools.dll commit 5d361113ae107826f0744d5f852a99d0de72c2ab Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Mon Nov 15 11:04:15 2021 +0000 Beef out tools dll, started tools addons, moved toolsmode folder cleanup to managed (fix startup taking ages) Interop fixes
2 Months Ago
Refector ClientContext to ClientDll etc Move OverlapResult to engine Update compiler to c#10 Use static globals for DebugOverlay and Global - that way people can create extensions for them Fix Project Gen
2 Months Ago
Sandbox.Server - refactoring Cleanup
2 Months Ago
Try to keep lobby around after changelevel
2 Months Ago
Add Sandbox.Client.dll, remove LoopEvent
2 Months Ago
Added Sandbox.Menu.dll
2 Months Ago
Tool addon solution generator Tool addons hotload, reference Sandbox.Tools
2 Months Ago
Refactor events into Sandbox.Events
2 Months Ago
Beef out tools dll, started tools addons, moved toolsmode folder cleanup to managed (fix startup taking ages) Move HotloadManager to a class so it can be used by tools.dll
2 Months Ago
QGraphicsView bind GraphicsItem binds Interop: fix class pointer casting being the wrong way around (!!!) ProxyWidget
2 Months Ago
More tool binds
2 Months Ago
More tool bindings Fix TextEntry exception
2 Months Ago
Switch InteropGen Native class to something less collidable Add QString to InteropGen Don't cache UTF16 strings in the UTF8 pool More tool framework binds
2 Months Ago
TextEntry styles cleanup Add FileEntry control
2 Months Ago
Add TextEntry: MinLength, MaxLength, CharacterRegex, StringRegex, HasValidationErrors
2 Months Ago
Added css 'order' property Refactor TextEntry to have label as a child rather than deriving from it
2 Months Ago
Fix Asset property as a List not being an array in fgdwriter FgdWriter uses DisplayAttribute properties Write engine defined asset fgd's on startup FgdWriter - special treatment for Assets, don't treat them like structs Sound & Surface .asset are now AutoGenerate
3 Months Ago
Ready text Buttons can have subtitles Hack to make map selection less shit Error Fixes
3 Months Ago
Add BBox.FromPositionAndSize Update to net6 vpc support for vs2022 🙄🔫 vs2022 fixes New bat files
3 Months Ago
Obsolete Client.UserId - no-one knows what it's for
3 Months Ago
oops
3 Months Ago
Remove PlayerScore - been obsolete for long enough Update Api.cs
3 Months Ago
Warning fixes