userGarry Newmancancel

18,348 Commits over 3,714 Days - 0.21cph!

5 Months Ago
Reduce shader compile spam (add -robot)
5 Months Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
5 Months Ago
Add GameObject.IsRoot, GameObject.Root
5 Months Ago
Simulate UI in main tick, rather than during output
5 Months Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
5 Months Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
5 Months Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
5 Months Ago
Fix map scene objects not loading
5 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
5 Months Ago
Add MapLoader scene
5 Months Ago
Add global static LaunchArguments class Fix Api timeout
5 Months Ago
Increase api timeout
5 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
5 Months Ago
Fix warning
5 Months Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
5 Months Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
5 Months Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
5 Months Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
5 Months Ago
Physics Lock scene
5 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
5 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
5 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
5 Months Ago
Trace filters apply to hitboxes too
5 Months Ago
Fixed missed angular rotation lock
5 Months Ago
Fix PhysicsLockControlWidget squashing
5 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
5 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
5 Months Ago
Fix compile warning 🥳
5 Months Ago
Add trace test scene
5 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
5 Months Ago
Fix sometimes not showing any errors
5 Months Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
5 Months Ago
Fix popup
5 Months Ago
Fix test to use new behaviour
5 Months Ago
Fix speellings
5 Months Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
5 Months Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
5 Months Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
5 Months Ago
Remove GlobalLobby Strip out GameLobby
5 Months Ago
Cleanup
5 Months Ago
5 Months Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
5 Months Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
5 Months Ago
Component EditorTool foundation (Camera Preview)
5 Months Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
5 Months Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
5 Months Ago
Fixed double time (sorry!)
5 Months Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
5 Months Ago
Asset Browser: bail async task when not valid
5 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks