19,138 Commits over 4,018 Days - 0.20cph!
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
Material upgrader builds DetailMap, MaskMap
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak
Loading screen localization tokens
Speed up TabToggle FadeIn/Out
Increase max string length
Merge branch 'master' of Facepunch.Steamworks
Updated steamworks (increases max string length)
Don't report exceptions in editor
Report exceptions, close overlay on steam inventory crafting errors
Fixed <color> tags working on player name tags
Fixed voice icon not lighting up when sending voice
Restored chat font shadow
Removed friendsOnServers debug output
Some workshop localization, text updates
Throw exception properly, hide loading screen if workshop publishing errors
Fixed workshop publishing errors
Install SteamNetworkingSockets events when initializing SteamServer
Merge pull request #269 from laurirasanen/master
Install SteamNetworkingSockets events when initializing SteamServer
Fixed holosight scope glass
Prevent object is active or not active and is being active or inactive errors on close
Prevent animator warnings on spawning doors
Removed a ton of PostProcessing effects we're probably not going to use again
Removing some shaders that we're defo not gonna use
MaterialUpgrade boilerplate
Removed alpha from diffuse/emission/occlusion/detail that didn't use it
Updated some materials to use /Rust/Standard shaders instead of /Standard
Added Optimize/Find Material Optimzations
Fixed a few OcclusionMaps with alpha
Rebuilt static fonts (will reduce hitches)
Fixed bullshit warnings in WorldModel
Removed out of date warnings in Gibbable
Some missing localization
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
Fixed CraftingQueue staying after disconnected proper
Replaced RakNet.StreamRead with NetRead + optimized
Report client startup exceptions
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup