userGarry Newmancancel

18,308 Commits over 3,714 Days - 0.21cph!

7 Months Ago
Refactor so the game can start up when published
7 Months Ago
Ignore sln, lutconfig, lutignore when publishing When can't find active package, print a list of packages that it can find
7 Months Ago
Ignore unittest folder when publishing
7 Months Ago
Lets not have a games folder in the sln anymore Lets put the sln in the active game folder
7 Months Ago
Fix components list not showing!
7 Months Ago
Attempt to place camera nicely when opening a scene
7 Months Ago
In scene prefab editor
7 Months Ago
TypeLibrary ignores Delegate types
7 Months Ago
Clean up
7 Months Ago
Add rotational vector getters to Transform Add additional aspect ratios
7 Months Ago
Paint prefabs different to gameobjects in GameObjectControlWidget Change how enable state is triggered
7 Months Ago
Rename SceneSource to SceneFile Add PrefabFile resource type Can convert a GameObject to a Prefab Can drag a PrefabFile to GameObject control widget GameObjects referencing a PrefabFile GameObject will serialize properly Changing Scene will automatically change scene of child objects Update turret scene
7 Months Ago
TreeView/TreeNode speedup Don't render NativeRenderingWidget if it's not visible Give nice warning when calling AssetSystem.CreateResource with invalid extension Allow overriding some of the SceneMapLoader functions
7 Months Ago
Wrap map loaded sceneobjects
7 Months Ago
Add GameObjectFlags IBodyModifier not used Map loading component test
7 Months Ago
Remove unused pvs stuff Don't delete the whole physics and sceneworld when removing a SceneMap Remove .vmap extension when trying to load a map Expose Map.PhysicsGroup, Map.SceneMap
7 Months Ago
Add SceneObject.MakeGameObjectsUnique, remove the old version of it
7 Months Ago
Update turret with movement
7 Months Ago
Only do this if we have a shadow controller
7 Months Ago
Create turret.scene Serialize GameObjects using their guid Add GameObjectControlWidget Enable GameObject reference serialization, uniquify them when duplicating + copying If physics is using a collider with a controller, use Move to move the object instead Update turret.scene Create TurretComponent.cs
7 Months Ago
Add PhysicsBody.Move - which complies with the ShadowController
7 Months Ago
Add Align To View ExceptionWrap Update
7 Months Ago
Add "Create Component", creates the .cs file with correct class name, adds new component to object
7 Months Ago
vsopen won't open a file unless a file line is specified Add BaseItemWidget.ItemClicked Added EditorUtility.Projects.WaitForCompiles() Fix a bunch of potential issues when deleting a listview during selection callback
7 Months Ago
Add open cs file to component context menu https://files.facepunch.com/garry/aba7d9f4-393f-455f-8af6-c7fe9ff2dc8a.png Use GizmoInstance.Settings for camera settings in SceneView PhysicsComponent.Gravity does stuff
7 Months Ago
Fix TypeDescription.SourceFile + SourceLine sometimes coming from a base class
7 Months Ago
CodeEditor.OpenFile will look through all the local project's code paths if relative path
7 Months Ago
Gizmo camera settings, camera smoothing
7 Months Ago
Allow setting max distance for Model hitbox Add TreeNode.OnActivated Add copy/paste/clear to ResourceControlWidget
7 Months Ago
Make sure serialized children and components are in the same order Don't rebuild the scene tree on hotload
7 Months Ago
Can double click on tree object to focus scene view on it https://files.facepunch.com/garry/49d23208-2d76-4b6d-9f93-d5e24b669d1a.mp4
7 Months Ago
Keep world position when reparenting Align view / frame Fix PointLightComponent position ModelComponent model hitbox instead of bbox Error prevention
7 Months Ago
Gizmo.Instance.FirstPersonCamera returns true if user input Validity checks when deleting physics shape from a body Add Gizmo.Hitbox.Model
7 Months Ago
Cubemap fix
7 Months Ago
Fix BBox not serializing to json right
7 Months Ago
Scene cleanup
7 Months Ago
Fix cubemap bounds https://files.facepunch.com/garry/37a3a9bb-3225-4fde-aa65-f39b984b52ed.jpg
7 Months Ago
Mark a bunch of stuff as only accessible from the main thread
7 Months Ago
Add EnvmapComponent, cubemap test scene
7 Months Ago
Add BBoxControlWidget Expose a few things in SceneCubemap
7 Months Ago
Fix Spotlight transform
7 Months Ago
Create lights.scene rust scene floor collider Keyboard shortcuts for copy, paste, duplicate, delete etc
7 Months Ago
Add Application.UnscaledCursorPosition Application.CursorPosition is unrounded, Add Application.DpiScale First person gizmo view look is smooth on high dpi monitors Fix yucky nodegraph cursor hacks
7 Months Ago
Increase shadow map size on the light component defaults Exception wrap Component callbacks Add ColliderBase Don't tick the active scene if we're playing
7 Months Ago
Tweak how Colliders initiate
7 Months Ago
This is unused
7 Months Ago
Move OpenBelowCursor to PopupWidget Fix NRE (even though it's handled)
7 Months Ago
Nicer add component menu Component context menu (can destroy components now)
7 Months Ago
Can enable/disable components Highlight pressed gameobject Don't allow parenting to own ancestor GameObject list support drag drop changing position etc
7 Months Ago
Build the toolbar Fix TreeView not resolving objects for keyboard movement, open state Tweak BaseItemWidget drop callbacks so we can handle dropping on edges differently Fix unit test not initializing Global.Assembly