18,285 Commits over 3,684 Days - 0.21cph!
Change this Info to a Trace
further clean up TypeLibrary
Enable fast hotload by default
Rename PackageLoader2 to PackageLoader
Move GameAssemblyManager to clientdll
Refactor static GameAssemblyManager to instance NetworkedAssemblyManager
ClientDll uses PackageLoader
Remove all the now unused junk from TypeLibrary
Fix events not removing properly
Serverdll uses PackageLoader2, delete PackageLoader
MenuDll uses PackageManager2
Don't have assembly switch, just add and remove
▋▉▄▄▍ ▅▅▇▌▄▆, ▍▅▆ ▋▄▇▍▆▄ ▍▅▊▇▉ ▉▆▆▊▆▊ ▌▊▌▌▉▍
▅▇█ ▄▇▊▉▆ ▇▋▊▄▌▊ ▅▉▊
▉█▆▆▆ ▍▉▌▉▅
switch GameMenu to use enroller
small correction to determine if EditorCompiler
Build client to staging branch
Build server to staging branch
Add tests
Unit test PackageLoader2 fast hotloading, regular
Use Program.cs instead of GameMenu.razor
GameMenu games can have a Main method instead of a menu
Add PackageLoader2.
- Doesn't have TypeLibrary inside
- Wraps HotloadManager
- Clear separation between loading the assembly and loading into typelibrary etc
- only used by Tools + GameMenu right now
- I broke fast hotload
Round the chunks in Graphics.Draw so when drawing Triangles they don't end up hanging over the chunk boundary
Add Draw.SolidTriangle
Enable fast hotload again
Log stack traces
Handle badly defined GameResource more gracefully
Fix not correctly rebuilding .editor.dll when recompiling dependant game dll
Add SceneTree, GameObject inspector
Tools replaces and uses GameMenu PackageLoader/HotloadManager
Add TypeIcon, TypeName, TypeTitle to SerializedObject,
Clean layout separator style
Fix editor sometimes loading base tools package in the wrong order
NavigationMesh available out of game
* Supports runtime generation
* Pathfinding all in c#
* Save/Load navmesh
* Added Triangle struct
NavigationPath is in engine now
Tweak navmesh generation params that I don't understand
Add NavigationMesh.Node.Triangles/ClosestPoint/Distance
Triangle math
Create TriangleTest.cs
More connection setup
Navmesh connections in c#
Start feeding NavArea to managed
Editor folder
NavigationMesh, right click to regenerate
generation stub
Save/Load
Rename to NavigationMesh to avoid conflict
Draw the navmesh using Gizmo.Draw
navlib in engine2
Mixed mode navmesh base
Editor folders (#1265)
- A folder named Editor in your game project's code folder will become an Editor project
- Editor projects can access both the editor and the game addon
- Editor projects are not sandboxed
- These access the GameMenu instance - not client or server
- To avoid conflicts, some editor apis changed.
- - Cookies => EditorCookies
- - TypeLibrary => EditorTypeLibrary
- - Event=> EditorEvent
Use GameMenu Resource library if inside Tools context
Lets make this all easier on everyone by allowing only one Editor folder
Don't bother loading menu addon into tools
█▅▅▅ ▇▄▇ █▆▌▌▅▊▄.█▌▌▅▌▊█▄▌▊ ▉▌ ▆▍▋█▋ ▄▄▆█▅█▆▊▆▄ ▅▇█▅█▅▅▉▊▆▍█
█▅█▇█ ▊█▌▇▋▌▄ ▋▄█ ▉▇▇▊█▉▊ / ▇▊▇█▄▋▅ █▄▆▌ ▊▊▅ ▍▋▍▊ ▅█▊▇▉█ █▇ ▋▉▆ ▆▉▉▌▌▌▌
▄▍▉▋▋ ▍▊▉▆▅█▆▊ ▊█▄▇▅▍▍ ▄▌▄ ▋▍▊▅▌▊▆▋ + ▋ ▇▅▊ ▄▄▇ ▋▊▋▄▆▆▍█
▍▊▌▉▆ ▋▌▌ ▋▅▍▌ ▋▅▋▋▌▍▇ + ▊▍█▍▇ ▍▍▇▆▅ ▍▊ ▌▋▉ ▊▉▄▄ & ▄▍▌█ ▇▉▅▆
▊▊▍ ▄▅▆▌▇█ █▊█▊▆! - ▇▊▋▋█▄ ▅▆█▆▋▌▌▇
▋▉▄▇▆://▋▆▋▇▅.▌▇▍▇▅▆▌▊█.▌▊▆/▋▊▄▄▅█/▆▋▇▇█▉▊▌/█▆▅▍▄▊▇▊_▍▅.▅▋▄
▆▇▅▇▄▋█ ▌█▇▆▊ ▌▉ ▊▋▉ ▍█ ▋▆▋ ▊█▉▋▍▍ ▄▊▍▌▇▇ ▄█▆▍▇. ▋▅▄▄ ▍▌▆▅▅▊ ▌█▅▋!
▍▌█▊▊▋ ▆▌▉▋ ▋██▆▉█▆ ▉▉▉▊▉▅▋▊▊▆▊
▋▆▆▆▌ ▅██ ▉▋▉▆▅▍▊ ▆▆▉█ ▄▉▊█▆▌▉▄ ▇▊▊▄ ▄▉▉ ▄▆██ ▊▆▋▄ ▍▉▍▇█ ▋▍▍ █▅▅▅ ▄▅▋▄█▆ ▅▄▋▌▋▉▊▉ ▌▇▌ ▋▍▅▆█ ▋▍ ▆▉▅▆█▋ ▆▌▌▇ `[█▌▉█( "▄▇▅▋▇▄", "▌█▊▌▍ ▊▅▊▆▄▌▊", "█▌▌▌▅▌▊_▄▊▌▋▇▄" )]` ▍▋█ ▋▉▍▉ ▅▊ ▅▌▍▆▇ ▋▊▉▉▋█▌█▋ ▉▆▆▆▅▆ ▇▍▊▇▌▍▌ ▊▍▋▄ ▇█▋ ▊▄▍ ▍▉▌▇▅▆▍ ▌▅▉▄▌▉▇ ▋▇▌▆▆▅.
▉▇█ ▌▍▉▌▋▄█▋▄▉ ▆▇▋▆▍▆▊▋ █▊█▌▌██ ▇▍ ▉██▌▇▉▅▄▇▊█▅▋▋▋▍▇▆ & ▍▍▅_▍▄▉█▅▋
* ▍▄▅ ▄██▅▌▆▊▊▌::▋▊▅▉▊▆▉▊▍(), ▊▌▉▆█▇▌▊█::▌█▆▋▅▄▆▉▄▋▊▌▉▇▊▇▆( ▇▍▇ █▇▍ )
* █▌▇▆▉▌▍▄▇▆▌▌▅▊▍█▅▆: ▄▆▋▄▄▅█ ▌▌▆▄▌▆▍█▉▌ ▍▌▋▋▊▄▊▇▊
* ▋▉█ / ▋▆▌_▋▅▇▅▅█: ▌▆▋▊▄▋▄ █▍▌▇▊▌▄▊█ ▉█▆ ▅▊▇▇▍▇ ▅▍▅▄▅▉ ▇▇▇▅▉▄▄▊▆ ▉▌▋▌▆▌ ▌.▆
* ▆▇▊▍▍▄▋█▌▌▇▍▋▍▇▌▆▍▇ █▌▄▇█▋▍ ▉▌▊▉▊▉ ▆▋▌ ▋▉▊
█▆▊▋▋▆ ▋▋█▉█▌▊▆██▇ ▆▍ ▅▅▍ ▉▍▌▇▅▋ ▊▍▅▊▇▊▉▄ ▌▅▆▅▋▄▉▍
! ▇▋▌█▅▌█▊▋▇█: █▋▊▍█▅▄▄ ██▌▉▄▋ █▉▅▍▌▇ ▄█▊▊▄ █▊ ▊▌'▉ ▉▍▍▅▄▇ ▅▆▌▍▋▄▄█ █▅▌ ▊▋▆▆▊▌▍▇ ▄▅▄▌▍
| | █▇▅▌▍▍ | ▊▌▊▄█▍▅▌▊ | ▍▇▅▅▌▊▄ |
|---------------|---------|-----------|---------|
| ▍▊▆▌▄▍▋.*/* | ✅ | ✅ | ✅ |
| ▄▆▄█▌▉▇.*/* | ✅ | ✅ | ❌ |
| ▍▅▉▉▉▍.*/* | ❌ | ❌ | ❌ |
▄▊▋▇▉▍▇█▊▍▍ ▄▇██▉▊▄▌▊ (#▅▉▌▇)
▉▆▇▆▄ ▅▊▉▆▋▍ '▆▌▍▇▅▉' ▇▇▆▄ ▇▉▄▍█▉-█▋▌▋█▌▇
▌▇▉▄▇ > ▉▇█▋▉█▅▊▊▋▋
▄▌▅▉▇▅ > ▊▆▇▊▉▆▌█▍██▉
Switch TypeLibrary to EditorTypeLibrary
Init Sandbox.Client last so it gets all appropriate the callbacks