userGarry Newmancancel

14,329 Commits over 2,771 Days - 0.22cph!

15 Days Ago
Remove lobby header buttons Queue lobby queries Only be in one staging lobby at a time Enforce minimum players
15 Days Ago
Update README.md
15 Days Ago
Update README.md
15 Days Ago
Strip old console
15 Days Ago
Add ignored files Delete .gitignore
15 Days Ago
Remove game submodule Delete game add game
16 Days Ago
Lobby Bar test
16 Days Ago
Joined lobbies in task bar
17 Days Ago
Add number.Plural( x, xs )
17 Days Ago
Whitelist CompilerServices.AsyncValueTaskMethodBuilder Youtube style game layout
17 Days Ago
Include more stuff in minimal asset listing info
17 Days Ago
Merge compile fix
17 Days Ago
Shader compile optimizations Vis Updates Merge branch 'engine'
17 Days Ago
Join game when lobby owner starts game
17 Days Ago
Dispose lobby when leaving
17 Days Ago
Lobby tweaks
17 Days Ago
Fix startup errors
17 Days Ago
ReadAllText returns null if file not found
17 Days Ago
Cookie loading debug
17 Days Ago
Tweak cookie loading
17 Days Ago
Fix some console tab sheets not having a background Show stack trace entries even if they don't have file and line Game lobby boilerplate Whitelist System.Threading.Tasks.Task.get_IsCompleted
17 Days Ago
Template panel events can take "event" or "value" arguments Template events can fire events `onclick.event="onpressed"` Lobby supports chat messages Fixed steam lobby chat messages having bullshit on the end Add GameType to GameConfig Server can use the client created lobby
21 Days Ago
Log LoopEvents
21 Days Ago
Matchmake mode placeholder
21 Days Ago
Lobby cleanup
21 Days Ago
Lobby cleanup
21 Days Ago
MenuTools.JoinLobby
21 Days Ago
Stop trying to load these fonts
21 Days Ago
Remove unsed param in Package.InitializeCache Bootstrap group timing tweaks to diagnose deck freeze
21 Days Ago
Update base.fgd
21 Days Ago
Fixed many prediction errors
21 Days Ago
Dev options for fakelag, showerror
21 Days Ago
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values remember cl_showerror value Strip unused code Flush network data after player simulate on server Managed prediction errors show server and predicted values Remove unused code
22 Days Ago
delete playercommandqueue delete playercommandqueue Update Time.Tick to the correct value for simulations 😕
23 Days Ago
Compile fix
23 Days Ago
RestorePredictedValues for Render Prediction tweaks
23 Days Ago
Fix for sbox-issues/issues/1044
23 Days Ago
Complain if trying to [Net] an EntityComponent Added [BindComponent] Fix error spinning forever on map load fail
24 Days Ago
Fixed OnComponentAdded, OnComponentRemoved not being called Component Enabled state is networked, added OnActivate, OnDeactivate
24 Days Ago
Fix client not reading all variables
24 Days Ago
Cleaned up entity list filters
24 Days Ago
Added Entity.IsFromMap
24 Days Ago
Changed when client creates network tables
24 Days Ago
Can do Superluminal scopes from c#
25 Days Ago
NetRead/Write support bool
25 Days Ago
Frame event is called in a more appropriate place, added PreRender event
25 Days Ago
Create PerformanceAPI.dll
25 Days Ago
Load performance api dynamically, latch onto vprof
26 Days Ago
Use Client instead of GetClientOwner()
26 Days Ago
Use Client instead of GetClientOwner()