userGarry Newmancancel

18,288 Commits over 3,684 Days - 0.21cph!

43 Days Ago
Update menu
43 Days Ago
Grabber - do smoothmove in fixed update,- way more stable
43 Days Ago
Add RigidBody.MotionEnabled
43 Days Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
43 Days Ago
Line Render scene
43 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
43 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
43 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
43 Days Ago
Add dynamic cubemap scene
43 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
44 Days Ago
44 Days Ago
Cubemapper tests
44 Days Ago
Create multicam.viewmodel.scene
44 Days Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
44 Days Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
45 Days Ago
Throw exception when trying to lock a MixBuffer twice
45 Days Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
45 Days Ago
Fix NRE on object desyroy (sorry!)
45 Days Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
45 Days Ago
Update actions.triggers.scene
45 Days Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
45 Days Ago
Add Collider.OnTriggerEnter, OnTriggerExit
45 Days Ago
Create actions.triggers.scene
46 Days Ago
ControlSheet/Inspector tweaks that no-one asked for
46 Days Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
47 Days Ago
Lock reflection simulator when committing
47 Days Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
47 Days Ago
Fix schema generation
47 Days Ago
Tweak painting to pixmaps to avoid invalid pen crash
47 Days Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
48 Days Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
48 Days Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
48 Days Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
48 Days Ago
Menu compile fix
48 Days Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
48 Days Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
48 Days Ago
Lets add these incase they're needed
48 Days Ago
Bug fixes
48 Days Ago
Add AudioMixer, Reflection performance graph
48 Days Ago
performance tweaks
48 Days Ago
Remove debug Clean that up a bit We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
49 Days Ago
Return hit if maxlength < 0 (!) Test reflection per input Tweaks Partial rewrite Use audio materials Tweak how static meshes work I am sorry, I don't see a better way to do this Re-using these samplers Some sample rate math notes
49 Days Ago
I am sorry, I don't see a better way to do this Re-using these samplers Some sample rate math notes
49 Days Ago
Tweak how static meshes work
49 Days Ago
Use audio materials
49 Days Ago
Partial rewrite
51 Days Ago
Tweaks
52 Days Ago
Floor TotalDays
52 Days Ago
Return hit if maxlength < 0 (!) Test reflection per input
52 Days Ago
These url checks should no longer be needed