6,664 Commits over 2,345 Days - 0.12cph!
    
    
    
        
        
        
            
            
            
                
                Fixed tin foil pubic hair
                
                
                
                
             
         
        
            
            
            
                
                Air balloon collider fixes
                
                
                
                
             
         
        
            
            
            
                
                Tuna wall light collider fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                Temporary tinfoil hair fixes
                
                
                
                
             
         
        
            
            
            
                
                Remove AdditionalShadowData component in PrefabPreProcess
                
                
                
                
             
         
        
            
            
            
                
                RustToHDLitMaterialUpgrader
                
                
                
                
             
         
        
            
            
            
                
                Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed black band around equator
MeshColliderFixes wip
                
                
                
                
             
         
        
        
        
            
            
            
                
                2019.3 can build il2cpp again
                
                
                
                
             
         
        
            
            
            
                
                Water splash refract effect materials
Torch ignited material fixes
                
                
                
                
             
         
        
            
            
            
                
                Fixed player preview crashing game (somehow)
                
                
                
                
             
         
        
        
            
            
            
                
                Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
                
                
                
                
             
         
        
            
            
            
                
                HDRP 7.2.0
CopyFromGit.bat (helper for me)
                
                
                
                
             
         
        
            
            
            
                
                Decal Fixes script (we might have to make this run on all scenes too)
                
                
                
                
             
         
        
            
            
            
                
                Trace emission
Metal decal fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed crazy NRE when missing balloonCollider
                
                
                
                
             
         
        
            
            
            
                
                DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong sun color in sky renderer
                
                
                
                
             
         
        
            
            
            
                
                Replace DeferredDecal component with DecalProjector
                
                
                
                
             
         
        
            
            
            
                
                Enable instancing on decal materials
                
                
                
                
             
         
        
            
            
            
                
                Disable VR/XR
Updated meta files
                
                
                
                
             
         
        
            
            
            
                
                Added in latest rp git 63b6c1abdc
                
                
                
                
             
         
        
            
            
            
                
                RP latest github 63b6c1abdc
                
                
                
                
             
         
        
            
            
            
                
                Updated ignores to ignore unity package documentation/samples/tests
                
                
                
                
             
         
        
            
            
            
                
                Deleting rp package documentation
                
                
                
                
             
         
        
            
            
            
                
                m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
                
                
                
                
             
         
        
            
            
            
                
                merged from UnpackagePipleline
                
                
                
                
             
         
        
        
            
            
            
                
                HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
                
                
                
                
             
         
        
            
            
            
                
                Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed fog using deprecated volume component
                
                
                
                
             
         
        
        
            
            
            
                
                Code fixes for updated hdrp
                
                
                
                
             
         
        
            
            
            
                
                Pipleline packages release/2019.3#17c4f67762
                
                
                
                
             
         
        
        
            
            
            
                
                AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)