8,237 Commits over 2,649 Days - 0.13cph!
We have json files in Assets\StreamingAssets\keymidi\ that are editable at runtime.
midi.json - a list of note names and their corresponding midi note number qwerty-uk.json - a keyboard mapping definition, mapping note names to key names.
Key names can be instrument specific, if you add a qwerty-uk.piano.json file, it'll be used when playing a piano.
It's not possible to fit everything on the keyboard, so rather than complicate things by adding modifiers for sharps we should just leave them out. Anyone that misses them will have real midi input.
This is so people a bit familiar can play happy birthday.
Added InstrumentKeyController.KeyMidiMapShortname
Killed music UI
Added tips explaining numlock, numpad controls, full keyboard input
Added keyboard lock ui
Game tips use RustText
Split InstrumentKeyController into multiple files
UI for keyboard capture mode
Implemented tips for full keyboard mode, numpad interaction
GameTip uses RustText
Added Instrument Numlock GameTip
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FullKeyboard mode swallows all keys
FullKeyboard mode cancels on escape
FuilKeyboard mode works on static instruments
Here's a ton more sounds to import
Added AudioClipImporterSetup
Fixed icons not being included
Alt look hides viewmodel/body
Fixed not able to access the motor in rowboat when driving
Remove ImpostorShadows component in PrefabPreProcess
Don't remove DDraw script from server builds
Added noclipspeed, noclipspeedslow, noclipspeedfast
Fix for asset loading possibly using more memory
Put files in asset bundles even though they're also in /resources/ (old behaviour, map maker request)
Benchmark record memory usage
Don't compile bundles using strict mode
updated mounts for rowboat, horse, mini heli, transport heli
Added SideLeanAmount to BaseMountable, allowing player to lean over the sides of seats when looking to the side and down
IndependentScale serialization
deleting cctv meta files that I'm guessing @helk added on accident
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Moved FileSystem_Warmup back to where it should be
Don't throw exceptions in UnityEngine.Application.logMessageReceived
Include localization files
Bundles: add prefabs first
Rename sleeping bag skin with newline in it