6,664 Commits over 2,345 Days - 0.12cph!
Benchmark timings in seconds instead of ms
Make sure lights have a HDAdditionalLightData component
Added BenchmarkTimer
Added extra bootstrap timings
Load filesystem first in bootstrap
Tweak low quality settings
Don't fuck with Time.* shit in benchmark mode
Better benchmark UI hiding
Hide moviemaker UI if benchmark
Fix NRE in ViewModel.Update
Update to 2019.3.0b3
2019.3 - no IL2CPP option yet ( ! )
Contains SERVER;CLIENT instead of equals
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
Legacy particle materials
Remove unused particle effects
Fixed viewmodel hands color
Fade moon more toward horizon
Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve)
Fixed NRE in CraftingNotice
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
enable instancing on everything fuck it
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
Change to 2 shadow cascades (from 4)
Enabling decals so terrain renders, thanks @unity3d
First run at targeted benchmarks
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
Temporarily enabling read/write on some model importers