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19,632 Commits over 4,018 Days - 0.20cph!

52 Days Ago
TextureControlWidget poc
52 Days Ago
Add TextureGenerator boilerplate
52 Days Ago
KeyValuesToJson Add Material.Shader Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization Make ParseToJsonObject public Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement Pass on description, title, source info to property Widget.Parent checks for valid Fix warnings
52 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TypeLibrary.Current Remove hacky Scene.IsWaitingForLoad Give NavMesh a proper place to generate during loading (after everything is loaded)
53 Days Ago
Fix TypeLibrary.Current not working
53 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TextureGenerator boilerplate
54 Days Ago
Don't "step down" when on a dynamic physics object (let physics work) Stomp z velocity when stepping down Stomp z velocity when stepping up
54 Days Ago
Rebuild content Rebuild shaders Don't reset the menu environment when you quit a game, so you're on the same page Allow TryJoinLobby to be called only once at a time Disable play button when joining a game, so we can't keep pressing it Fix disconnect message showing "Unknown Player"
56 Days Ago
Print in console when client connects/disconnects
56 Days Ago
Add player count to DedicatedStatus Add extra info to snapshot analytic Rename SceneNetworkSystem.LoadScene to LoadSceneBroadcast Remove Nav_WaitBuild, make it a LoadingTask instead - there's no reason this should be special Fix fov in settings not working
56 Days Ago
Don't try to play voice on dedicated server
56 Days Ago
Add sbdm.maxdecals Throw assert if calling GetAmmoCount with null AmmoResource
56 Days Ago
Add ParticlePhysics test
56 Days Ago
Fix network thread choking itself out if no network system
56 Days Ago
Remove DebugOverlay.Sphere in PlayerController Add OnParticleDestroyed to ParticleController
56 Days Ago
Aa some movement tests to quickscene Tweak player movement
56 Days Ago
Add Collider.IsDynamic PlayerController doesn't slip down slopes when standing still Tweak ladder movement code, more grippy, faster Add PlayerController.UseLookControls and PitchClamp and LookSensitivity
56 Days Ago
Add PlayerController.BrakePower - Player will stop instantly when direction input - Player will reach max walk/run/duck speeds - Player will slow down quickly when switching from run to walk etc
56 Days Ago
Don't clamp Collider.Friction
56 Days Ago
Give gluon with giveall Tripmine clip contents starts as 1
57 Days Ago
Process events from the dedicated server
57 Days Ago
Fix dedicated server on older terminals
57 Days Ago
Now I remember why I didn't add this > before
57 Days Ago
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
57 Days Ago
Launch sbdb with datacore
57 Days Ago
Add maplist convar, use it to select the next map
57 Days Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics
57 Days Ago
Remove old dedicated textconsole Use Rust console style, with 3 lines printed under instead of trying to maintain a footer (messes less with outputs)
57 Days Ago
Add warning if we got a reconnect message not from the host
57 Days Ago
Always show full exceptions to admins
58 Days Ago
Fix water shader scene name
58 Days Ago
BeamRenderer
58 Days Ago
Use Preferences.FieldOfView (fixes sbox-deathmatch/issues/44) Halve explosion screen shake Add kill command Add giveall command Add map command
2 Months Ago
Only print Building network files if we're building them Add SBDM dedicated server launch option Clean server startup, move command line convar setting logic Make IRenderDevice.IsEmptyAPI const Move network thread to Networking class, prevent crash on dedicated server close Fix Game.Load not working because old game didn't close in time
2 Months Ago
Less recoil Update gauss_impact.prefab
2 Months Ago
Clean up ParticleFloat parsing Fix gradient error
2 Months Ago
ParticleConeEmitter - use ParticleFloats, emit within the base of the cone, add Velocityrandom, CenterBias, CenterBiasBelocity, VelocityMultiplier
2 Months Ago
Add sbdm.cheatmode, don't start with all weapons
2 Months Ago
Tweak player controller acceleration
2 Months Ago
Add PlayerController.AccelerationTime , DeaccelerationTime
2 Months Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
2 Months Ago
Reduce playercontroller animator leaning a bit
2 Months Ago
Add Game.Load( gameident ), client reconnect
2 Months Ago
Allow turning off the gameloop with sbdm.gameloop 0
2 Months Ago
Tweak gauss impact Game loop
2 Months Ago
Serialize ParticleFloat manually, so we can read as a constant float ParticleEmitter.Rate is a ParticleFloat, allowing curve/time based emission rates
2 Months Ago
Add DebugOverlaySystem.ScreenText
2 Months Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
2 Months Ago
Tweak glock and mp5 recoil effects
2 Months Ago
Halve explosion shake duration Add CameraSetup component to control camera effects better Apply env shake using ICameraSetup, so we still shake even if we don't have a player Place viewmodel using ICameraSetup, applies camera shake to viewmodel Move camera shake effects to a GameSystem