6,664 Commits over 2,345 Days - 0.12cph!
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
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Catch exceptions that would otherwise go unnoticed
Extra profiling for NpcWalkAnimation and SellOrderEntry
Don't make the playermodel look in the direction of alt look
Don't hide viewmodel when alt looking
Fixed NRE in BaseMountable.NearMountPoint
Fixed "Coroutine couldn't be started" console error
The rest of the audio settings
PreserveSampleRate (partial commit)
Special appid for hero url
Prevent knees clipping through face when duck jumping
Serverside DLC ownership test
Latest Facepunch.Steamworks
Switch back to .net 4.x (for modders)
Don't report "active agent" navmesh errors
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Can't order servers by wiped date
Added Jenkins-Client.Groovy, Jenkins-Server.Groovy
Removed Jenkinsfile
Fixed DownloadStringCoroutine
Less spammy dedicated server bootup
Benchmark record bundle sizes
gc;totalmemory to megabytes
Fixed array exceptions in DevMovePlayer
Fixed DownloadStringCoroutine errors
Fixed DownloadStringCoroutine errors
Retry string download 3 times before calling it a day
Check Steam valid before trying to cancel ticket
Make sure audiomixer goes in audio.bundle so there's only one version of it
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
Removing LeanAudio to make sure we never use it
Removing collider_batch.prefab (missing script) @andre might want to check this is okay
Fixed missing script on player_ragdoll
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
Tweaked rhib driver standing position so you can access fuel again
Fixed full keyboard mode right border
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Report server exceptions on staging to new sentry url too
Moved some instrument animation stuff to animation file