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14,259 Commits over 2,771 Days - 0.21cph!

34 Days Ago
Stack trace handle message properly
34 Days Ago
Round measure text up to int
34 Days Ago
34 Days Ago
StyleSelector HasClasses speedup Skip transitions on screen size change Fixed text not invalidating layout when changing size
34 Days Ago
Add SplitContainer
34 Days Ago
Cursor ew-resize, ns-resize Throw an exception if parenting a panel to itself Add template slot system
34 Days Ago
fixed last-child issues
34 Days Ago
Dirty the layout when text changes
34 Days Ago
use DataSource.Property in form Make dormant entities faint Merge branch 'master' of sbox-game
34 Days Ago
YogaWrapper, don't set variables that aren't changed TextBlock optimized emptry string behaviour Add DebugName to BaseDataSource Don't update binds every frame Don't update binds if panel not visible Only update yoga when styles change Update performance stats Cache layout rect, margin, padding Merge branch 'master' of sbox
35 Days Ago
Added UI.DataSource.Property Optimize.IsVisible Added UISystem.Simulate Performance layouts
35 Days Ago
Add Client.IsListenServerHost
36 Days Ago
Entity list sorting fudge
36 Days Ago
Splitting test solution Update test packages Panel performance tests Update children indexes on prelayout, instead of every time a child is added/removed HashSet for children Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock Fix EngineFileSystem shutdown exceptions
36 Days Ago
Entity list tweaks
36 Days Ago
RenderColor fixes
36 Days Ago
FgdWriter don't put base class name Glow Property color is a vector instead of a color ObjectProperty doesn't go crazy if property isn't gettable Reflection.GetProperties returns actual properties LogEvent fields to properties Throw error message popup if menu doesn't compile on boot Add System.ComponentModel.Primitives for addons Decorate some properties for inspector Added IValid interface More property tagging LogEvent use StackTrace editor RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32 Merge branch 'master' of sbox
36 Days Ago
Watermelon health Allow reflection access Allow System.Reflection.BindingFlags Inspector uses PropertyInfo directly rather than PropertyAttribute wrapper Dropdown option constructor Allow System.ComponentModel access Entity property sheet wip Inspector handles IValid becoming invalid Inspector ordering Select client entity too Support for named [Editor] attributes Fix console status bar shrinking Fix for RenderColor changes Merge branch 'master' of sbox-game Update base.fgd
38 Days Ago
ticket machine self illum test
38 Days Ago
shader rebuild Merge branch 'master' of sbox-game
38 Days Ago
Engine EntityRegistry, tweaks to make adding/removing ents to/from lists reliable Addon accessor ToYoga optimization Profiling Entity Registry as list IEntity for cross realm entity interaction Lets not print all this shit when we do ent_bbox Merge branch 'master' of sbox
38 Days Ago
Fixed GridLayout not updating when panel resized Entity List in console Merge branch 'master' of sbox-game
39 Days Ago
Rebuilt complex shader
39 Days Ago
Fixed backwards logic
39 Days Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
39 Days Ago
Don't predict-simulate entities that aren't predictable
39 Days Ago
Can turn prediction off for an entity using Entity.Predictable = false
39 Days Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
39 Days Ago
Remove debug code
40 Days Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
40 Days Ago
Use avatar clothes
40 Days Ago
Added Clothing.Container.DressEntity
40 Days Ago
ModelEntity.SetMaterialGroup can take a string
40 Days Ago
Load assets before menu init
40 Days Ago
Load edited citizen on main menu
40 Days Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
40 Days Ago
Avatar saving
40 Days Ago
Added AnimSceneObject.SetBodyGroup
40 Days Ago
Added Clothing.CanBeWornWith, uses slots Clothing BodyGroup hiding
40 Days Ago
Fixed FgdWriter errors
40 Days Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
40 Days Ago
Autogenerate clothing.asset Merge branch 'master' of sbox-game Clothing bitflags Update existing clothing with slots
41 Days Ago
qwidget bind test
41 Days Ago
Compile fix
41 Days Ago
Adding Sandbox.Tools
41 Days Ago
Clothing Stuff
41 Days Ago
Add AnimSceneObject,SetMaterialGroup Merge branch 'master' of sbox
41 Days Ago
Fix startup assert Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
42 Days Ago
Clear so hair renders
42 Days Ago
Clothing swapping wip