19,505 Commits over 3,990 Days - 0.20cph!
Use engine PlayerController
Fix warnings
Always define vTexCoord2 by default
Shader rebuild
Always define vTexCoord2 by default
santa outfit
Add position offset to icon
Implement IconModes.Chest
Rebuild icons
Hide underwear in silhouette
Position some hair icons
Obsolete Clothing.DressSceneObject
Save/Restore feature tab status on Resources
Make the clothing icon editor a proper editor
Tag human skins for replacements
Remove old icons
Move clothing icons next to the clothing resource again
Update greyslkin
Clothing icon selector lets you choose specific body parts to target
Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path)
Underwear material
Human skin selections
Clothing updates
Fix eye material
Include some citizen folder pngs with steam build, but try to not include all of them
Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)"
This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)"
This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
Obsolete Clothing.DressSceneObject
Save/Restore feature tab status on Resources
Make the clothing icon editor a proper editor
Tag human skins for replacements
Remove old icons
Move clothing icons next to the clothing resource again
Update greyslkin
Clothing icon selector lets you choose specific body parts to target
Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path)
Underwear material
Human skin selections
Clothing updates
Fix eye material
Include some citizen folder pngs with steam build, but try to not include all of them
Add SceneRenderingWidget
Render clothing from a scene
Update all clothing icons
Fix interop error
Fix disposed exception
Update blazor bootup code
Fix comments on mobile style
Add PageBar for mobile
Customize app bar on some pages
Browse page navbar
A bit more mobile cleanup
DeviceInformationService
Move DebugService
Add <DesktopOnly> and <MobileOnly>
Collapse PageLayout the right way on mobile
Add AppBar
Add <NavBar>
Add ModalToggle
PageLayout can have a header
Add ContestCategory
New contest layout
Add Hide Until Updated to package admin
Documentation service clears its cache every 5 mins
Move document sync button to AdminSection
Simple filtering on documentation page
Put human in avatar scene
Fix human female zombie face
Update playercontroller wish velocity values
Latest playercontroller
Update player animator with better skidding
[interop] Don't create handle stuff in static functions
Don't init VR if we're a console app
Don't print vulkan device info if we're a console app
Remove unused
Unused
Remove unused args
Run FinalizeCompile on feature too
Unused
Remove debug output
Fixed tired, pissed off logic
Move Worker_AddCompiledShader to CVfx
Build feature data
Call VfxSortProgramVariableArray
Call WriteProgramToBuffer from c#
Fix old compile routine crashing
ByteStream WriteArray optional count
Fix shader compile
Move VCS writing code to CVfx
Remove dead code
Pass VfxCompiledShaderInfo_t straight into CVfxByteCodeManager
Remove confusing, unused arguments
Clean up
Move g_pResourceCompilerSystem to engine, bind CUtlBuffer
Add CResourceCompilerSystem::GenerateResourceBytes
Add resilient retry to shader cache save
Start shader writing
Avoid loading the same includes from disk over and over again
Fix shader cache concurrency
Use shader compile context
Bind IVfx
Bind IVfx
Remove unused
Shader compile, support passing in pre-loaded, pre-masked code
ToolAppSystem
[interop] Don't create handle stuff in static functions
Don't init VR if we're a console app
Don't print vulkan device info if we're a console app
Let us do new Shader()
List shaders, work out programs, find out of date
Remove unsued
Update test packages
Update cecil
Update skia to 3.1
Remove vfc.exe - unused
prove me wrong - I want to minimize the entry points for shader compiling
Remove unused mathlib class
in Material.Lerp, normalize after lerping normals
Include ReflectionTextureColor in all the layers
@samzanemesis might wanna check this is the right thing to do
build shaders
add shader_lighting test scene
shader SSR test scene
GTAO is in engine now
Update ssao.scene
Editor buttons desaturate when disabled/readonly
Fix up GroundTruthAmbientOcclusion
Style fixes, cache buster
Fix code stretching mobile view
We don't need to limit the width of the toc