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12,441 Commits over 2,467 Days - 0.21cph!

9 Days Ago
Added DebugOverlay.ScreenText Fixed player getting stuck in corner
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9 Days Ago
Moved 'kill' convar to managed
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12 Days Ago
Added basic third person camera Toggle first/third camera with mouse2 Start on DebugCamera - switch to it using E
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12 Days Ago
Added CRenderComponent.SetClientAllowDraw (this component is networked so calling SetRenderingEnabled clientside gets stomped) Added Viewer property to Camera Simplify C_BaseEntity::UpdateVisibility Call UpdateVisibilityAllEntities when g_ViewEntity changes C_BaseEntity::ShouldDraw returns false if it's g_ViewEntity FirstPersonCamera test, show the player model when holding attack1
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12 Days Ago
net5 has problems with structs and [UnmanagedCallersOnly] - so pass as a IntPtr Unsafe.AsRef if var has flag asref Added ViewDesc shared struct Call GameLoop.GetView from SetUpView to set up the view params Added Camera class Added GetActiveCamera to Gamemode Added Camera property, GetActiveCamera to Player Added FirstPersonCamera Test gamemodes use FirstPersonCamera
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12 Days Ago
GameSceneNode: if in prespawn or no heirachy, redirect SetLocal* to SetAbs* [RISKY] Bind EntitySystem.ExecuteQueuedCreation Update gamescenenode.cpp We can use sizeof now instead of Marshal.SizeOf Fixed interop reporting struct size mismatch causing false subsequent mismatches
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12 Days Ago
Fix 'IsLowVoilence' Typo Merge pull request #502 from benbristow/fix-violence-typo Fix 'IsLowVoilence' Typo
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13 Days Ago
Skip trying to download files if we're a listen server host
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13 Days Ago
Simple event system to allow PlayerController to store messages for PlayerAnimator (and Player if it wants them) Rotation.Clamp optional overload returns the amount clamped by Shuffle feet when rotating (disabled because no aniamtion for it)
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13 Days Ago
Clean/Document StandardPlayerAnimator
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13 Days Ago
Moved Player.Tick, Respawn, OnKilled to BasePlayer Added Rotation.Difference Added Rotation.Angle() Added Rotation.Slerp Added Rotation.Clamp Added PlayerAnimator system
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13 Days Ago
Added Entity.WorldToLocal( vec ) Made Player abstract, created BasePlayer in Sandbox.Base addon Output changed [Replicate] properties to the .codegen
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14 Days Ago
Jump/Air anim
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14 Days Ago
Added Rotation.LookAt 😅 Keep player model upright Don't SetLocalAngles in c_baseplayer
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14 Days Ago
Binding a bunch of animgraph functions Fix crashes with bad animgraph input (ankles) Added basic walk animgraph for citizen Added Rotation.Inverse Added AnimatingEntity.SetAnimParam Renamed AnimatingEntity to AnimEntity Fixed UserInput forward/side/up not properly clamped Added temporary SetAnimParam to WalkController Players call AnimFrame on server after simulating Don't call animrame in WalkController
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15 Days Ago
Update AnimatingEntity.cs Set SUPPORTS_ANIM_GRAPH 1
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15 Days Ago
Run/Walk keys work Rename PlayerController.Run to PlayerController.Tick (avoid ambiguity) Add animationsystem to sbox_game Fix crash in CGroundIKSolveInstanceData Citizen animgraph start
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15 Days Ago
Don't get stuck in the ceiling Added TraceResult.SurfaceFriction CMoveData, IGameMovement no longer needed WalkController Clean
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15 Days Ago
Removed AirAccelerate, Accelerate can do it tweak model sizes/physics testmap update Merge branch 'master' of sbox
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15 Days Ago
Added ModelEntity.ViewOffset PlayerController can set the ViewOffset Don't try to rotate skeleton if it has no bones Gravity property TestMap update
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15 Days Ago
Trace can take mins/maxs Real player body size Switch DebugOverlay to use ISceneViewDebugOverlays directly
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16 Days Ago
UserInput has Pressed( button) and Released( button ) Walk Controller ported (missing swim and ladder)
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16 Days Ago
Bound DebugOverlay (partially)
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16 Days Ago
Adding GroundEntity, BaseVelocity to PlayerController Update WalkController.cs
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16 Days Ago
Bind GroundEntity, BaseVelocity
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16 Days Ago
Deathmatch gamemode base Walk move foundation
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16 Days Ago
Fixed ProjectGen not finding dependancy projects if caps different
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16 Days Ago
Fixed ProjectGen not loading .addon config properly
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16 Days Ago
List gamemodes on menu (temporary development shit)
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17 Days Ago
Dependancy resolution can be simpler now
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17 Days Ago
Dropped .code (compiler config) .addon config contains dependancy info Initializing addon code doesn't mark for compile For now, client mounts all addons when joining a server Addon directly sets compiler dependancies
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17 Days Ago
FileSystem.ReadJson - allow comments, ignore case, allow trailing commas AddonConfig contains Gamemode definitions Use Gamemode Name from ConVar
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19 Days Ago
Player networks their own name Removed playerresource Don't set up physics by default on all ModelEntitys Fixed button definitions not matching engine SoundEvent can define volume (temporary) Update FlyingController.cs
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19 Days Ago
Fix import rotation crashing with bones
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19 Days Ago
Exporter updates
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19 Days Ago
Added import fbx rotation Rotate a couple of models to test
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19 Days Ago
Minimal soundstacks Add custom "general" soundstack
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19 Days Ago
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19 Days Ago
Update NotifyDiscord.cs Merge branch 'master' of Web
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19 Days Ago
Adding modeldoc to sbox_game Avoid crashing when reading fbx skin weights citizen clothes Added soundsystem to sbox_game Clothes compile Fix resource compile crash when sound event doesn't exist Disabled Content codegen - needs some more thought
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19 Days Ago
Cable compiles Don't load hlvr soundstack Create preview_flat.vpk Change default sound event type to core_simple_3d (until we have our own) re-export broom with updated exporter Citizen prop exports Compiled models Updated unity export scripts Merge branch 'master' of sbox
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20 Days Ago
Different menu transparency if in game
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20 Days Ago
Menu knows if it's in game or not, shows disconnect button
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20 Days Ago
Cleaned up all the Valve logos Handle rcon socket bind failure more graciously
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20 Days Ago
Loading Screen status
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20 Days Ago
Refactored assembly loading to hotload in groups - which solves the problem of changing base types Merge branch 'master' of sbox Reduce compilation timing spam
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20 Days Ago
Cable compile Don't add _bakeresourcecache, tools_*.bin to AssetList
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20 Days Ago
Cable sources
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20 Days Ago
Derive player from AnimatingEntity Add -PC to shader compiles
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20 Days Ago
Fixed invalid panels in PanelsToDeleteAfterTransitions Ignore sendtables.bin Merge branch 'master' of sbox
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