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19,505 Commits over 3,990 Days - 0.20cph!

17 Days Ago
ResourceCompiler,. ResourceCompilerContext are in Engine Add transient filesystem Add Texture.IsError Compile embedded textures to transient folder
17 Days Ago
Add TextureBuilder.WithMips() - auto mip count Bitmap.ToTexture supports mipmaps ResourceCompiler.Compile is async (but we have to run it syncronously)
17 Days Ago
Add Bitmap.ToFormat( ImageFormat format )
17 Days Ago
Add Texture.GetBitmap Simple texture compiling from managed
17 Days Ago
Add more ResourceCompiler functionality Managed can override compiling of any resource
17 Days Ago
Wrap IResourceCompilerContext Find "$compiler" in resource json and launch compiler
17 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Draw texture preview Standardize internal way to async replace placeholder textures Add Sandbox.Utility.ForAsync TextureGenerators are async Add IPopupEditor<T>, EditorUtility.OpenControlSheet looks for this interface when creating a popup Rename ControlSheetPopup to PopupEditor, make more modular so we can override important bits Add TextureEditorPopup Clean up TextureControlWidget Add Color.Rgba16 (half based color) Add Bitmap class More bitmap stuff Bitmap draw and bitmap pen Bitmap drawing fixes Bitmap clone, IDisposable, IValid
18 Days Ago
Bitmap clone, IDisposable, IValid
18 Days Ago
Bitmap drawing fixes
18 Days Ago
Bitmap draw and bitmap pen
18 Days Ago
Clean up TextureControlWidget Add Color.Rgba16 (half based color) Add Bitmap class More bitmap stuff
18 Days Ago
Add IPopupEditor<T>, EditorUtility.OpenControlSheet looks for this interface when creating a popup Rename ControlSheetPopup to PopupEditor, make more modular so we can override important bits Add TextureEditorPopup
18 Days Ago
Standardize internal way to async replace placeholder textures Add Sandbox.Utility.ForAsync TextureGenerators are async
18 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Draw texture preview
18 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
20 Days Ago
Push time scope when calling pending starts
20 Days Ago
20 Days Ago
Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Speed up Pixmap.FromTexture ( there's got to be a faster way than this come on) Draw texture preview
20 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc
20 Days Ago
Fix crash in unit test when creating SoundStream
20 Days Ago
Run pending component starts at the end of loading, before host joins game
20 Days Ago
Revert "Widget.Parent checks for valid" This reverts commit 0da86010868490ff4bbe0b0cb524e5a5fcbb0bf7.
20 Days Ago
Scene loading only happens once
20 Days Ago
TextureControlWidget poc
20 Days Ago
Add TextureGenerator boilerplate
20 Days Ago
KeyValuesToJson Add Material.Shader Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization Make ParseToJsonObject public Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement Pass on description, title, source info to property Widget.Parent checks for valid Fix warnings
20 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TypeLibrary.Current Remove hacky Scene.IsWaitingForLoad Give NavMesh a proper place to generate during loading (after everything is loaded)
21 Days Ago
Fix TypeLibrary.Current not working
21 Days Ago
Delete ResourceConverterFactory, ResourceJsonConvert safe to pick to main Add TypeLibrary.Current Add TextureGenerator boilerplate
22 Days Ago
Don't "step down" when on a dynamic physics object (let physics work) Stomp z velocity when stepping down Stomp z velocity when stepping up
22 Days Ago
Rebuild content Rebuild shaders Don't reset the menu environment when you quit a game, so you're on the same page Allow TryJoinLobby to be called only once at a time Disable play button when joining a game, so we can't keep pressing it Fix disconnect message showing "Unknown Player"
23 Days Ago
Print in console when client connects/disconnects
23 Days Ago
Add player count to DedicatedStatus Add extra info to snapshot analytic Rename SceneNetworkSystem.LoadScene to LoadSceneBroadcast Remove Nav_WaitBuild, make it a LoadingTask instead - there's no reason this should be special Fix fov in settings not working
24 Days Ago
Don't try to play voice on dedicated server
24 Days Ago
Add sbdm.maxdecals Throw assert if calling GetAmmoCount with null AmmoResource
24 Days Ago
Add ParticlePhysics test
24 Days Ago
Fix network thread choking itself out if no network system
24 Days Ago
Remove DebugOverlay.Sphere in PlayerController Add OnParticleDestroyed to ParticleController
24 Days Ago
Aa some movement tests to quickscene Tweak player movement
24 Days Ago
Add Collider.IsDynamic PlayerController doesn't slip down slopes when standing still Tweak ladder movement code, more grippy, faster Add PlayerController.UseLookControls and PitchClamp and LookSensitivity
24 Days Ago
Add PlayerController.BrakePower - Player will stop instantly when direction input - Player will reach max walk/run/duck speeds - Player will slow down quickly when switching from run to walk etc
24 Days Ago
Don't clamp Collider.Friction
24 Days Ago
Give gluon with giveall Tripmine clip contents starts as 1
24 Days Ago
Process events from the dedicated server
25 Days Ago
Fix dedicated server on older terminals
25 Days Ago
Now I remember why I didn't add this > before
25 Days Ago
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
25 Days Ago
Launch sbdb with datacore
25 Days Ago
Add maplist convar, use it to select the next map
25 Days Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics