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18,285 Commits over 3,684 Days - 0.21cph!

35 Days Ago
Tweak citizen eye ao add compilled avatar scene (!)
35 Days Ago
Use faster _aligned_malloc in physics system
35 Days Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
36 Days Ago
Group jam page by not played, updated
36 Days Ago
Some stats for admin Start on the results page
37 Days Ago
Use version created date for "updated" instead of the last time they changed the thumbnail (we know what you're doing)
37 Days Ago
Don't show header/footer when viewing game info
37 Days Ago
Lets try this instead
37 Days Ago
Fuck this junk, we don't need it afterall
37 Days Ago
Clean session info
38 Days Ago
Fix more timers
38 Days Ago
Fix minute countdown Prevent submissions after deadline (I should have probably checked this sooner)
38 Days Ago
F1 brings up the game description modal Add to AnalogLook description, letting everyone know it's already scaled by sensitivity Remove unused Show info when entering a game Fix modal cursor when in game
38 Days Ago
Fix crashes due to returning address to temporary locals Split this off
38 Days Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
38 Days Ago
Fix contest time
39 Days Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
39 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
39 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
39 Days Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
40 Days Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
40 Days Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
40 Days Ago
Fix all sounds being downmixed to mono
40 Days Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
40 Days Ago
Update sound scene
40 Days Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
41 Days Ago
Editor startup cleanup & remove Editor.Utility
41 Days Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
41 Days Ago
If we pass in an invalid transform to Steam Audio, just ignore it
41 Days Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
41 Days Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
41 Days Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
41 Days Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
41 Days Ago
Fix NRE if destroying object in animation event
41 Days Ago
Revert "Put in guards against people having a property name of "id" (case-insensitive) on a component. Warn them if they do, don't serialize that property or try to deserialize it. Catch exception if trying to deserialize Id as a Guid but it isn't one." This reverts commit 55d6e5c51d2fd6b663391d9e22c191a6a810603f. Switch GameObject/Component.Id to be serialized as __guid Upgrade PrefabFile on load Merge fix
41 Days Ago
Allow turning off sound air absorption, turn it off on 2d sounds by default
41 Days Ago
Fix unit tests, add SerializedProperty method test
41 Days Ago
Don't include special name methods in TypeLibrary (getter/setterr spam) SerializedObject can handle methods ControlSheet supports buttons/methods Add [Button] https://files.facepunch.com/garry/85519e72-553c-4d0c-9ece-42f371fd31d3.png Add break button to Prop component Simplified ComponentSheet, makes use of ControlSheet logic more Editor style tweaks
42 Days Ago
Fix exception when deleting object in update SoundPoint can override distance attenuation, occlusion, reflection
42 Days Ago
Fix some Assets not loading properly from cloud folder on startup
42 Days Ago
FileSystem.Write/ReadJson - add AllowNamedFloatingPointLiterals to options
42 Days Ago
Add Panel.TooltipClass - fixes sbox-issues/issues/4746
42 Days Ago
Completely strip PackageDownloadMode Cancelling loading cancels properly - fixes sbox-issues/issues/4623 Make download cancelling more convincing, add more download lanes
42 Days Ago
Try to store package revision id in lobby
42 Days Ago
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
42 Days Ago
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
42 Days Ago
Tick UI before resetting input - fixes sbox-issues/issues/5169
42 Days Ago
Update menu
42 Days Ago
Grabber - do smoothmove in fixed update,- way more stable
42 Days Ago
Add RigidBody.MotionEnabled