19,139 Commits over 4,018 Days - 0.20cph!
SocketHandle for wall placement
Highwall Wood implementation
Added extra layer to cloth shader using mask alpha
Highpassed regular jacket
Defer player position updates by one frame instead of every tick received
Replacing IsInvoking usage because it's slow
Fixed not being able to craft some inventory items
Soliciting reviews in game is now against Steam's Rules
Fixed player server colliders
Delete rigidbody on sleepers
animals don't need to trigger anything
Made damage collider a tiny bit bigger in barricades
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
I wonder what would happen if the player and animals didn't have rigid bodies
Changed how items are loaded (loadtime test)
Fixed male player heads not changing
texture sizes, missing meta files
Fixed item filesystem warnings in editor
Making high wall admin only until I decide how to play it
Asset bundle tweaks (loadtimes)
Force construction skins into the bundle
There is no collision_setup silly
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
Attraction points, attraction socket
Fixed constant reimporting when pressing play or saving
Making skins for building blocks more straight forward, less magic
Fixed hapis tunnel layers
Ran scene2prefab all
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned