18,326 Commits over 3,714 Days - 0.21cph!
Builder show eac_hashtool errors
Added vince to the devlist
Moving decay.cs out of root
Added GetItemOptions for @helk
Fixed tracers not showing
Symbol progress reporting
Store symbols during build
Disable Unity splash screen
Fixed some errors not getting reported
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed text layout on signs being inconsistent
Fixed player rendering distance
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Fixed BeginSample with no EndSample
Subtracting 7282 (replaced meta files, breaks dependancies)
Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
Reducing the ragdoll quality (perf)
Cleaned up menu background
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed manboobs showing through clothes in editor
Fixed some items being instant-craft + added warnings
Fixed WoundingEnd bugs (thans bawng
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Fixed bleeding notification not showing
wooden barricade boilerplate
Prevent placing sleeping bag inside resources