userGarrycancel

6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Fixed player ragdoll's ass exploding out when killed Fixed gathering a human skull using a projectile
12 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
12 Years Ago
Split the snapshot messages until smaller chunks
12 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output
12 Years Ago
Added placeholder level models for all building components Made placeholder building level textures slightly less shitty Fixed building guides being invisible Added a buttload of unused substances
12 Years Ago
Fixed player not rotating at all Fixed player rotations not networking when standing still Fixed rotation lerp not working
12 Years Ago
Fixed NRE in SendSignal
12 Years Ago
When kicking a user due to EAC, mention that in the reason
12 Years Ago
Fixed NRE in TickAttackTargetAction
12 Years Ago
Removed missing trees from testlevel (fixes editor crashing) Don't bother with steam auth if in editor Rnamed Animator to AnimatorEx (fixes warning)
12 Years Ago
Debug info for player wakeup bug
12 Years Ago
Fixed door not having level skin textures (placeholders) Fixed lock dissapearing when upgrading/downgrading a door
12 Years Ago
Fixed being able to place building blocks through walls
12 Years Ago
protocol++ (prefab names changed, incompatible between playforms)
12 Years Ago
Remove player from sleeper list when killed Throw warning when got sleeper that isn't sleeping Fix GoogleAnalytics not working
12 Years Ago
Fixed missing footsteps when moving right
12 Years Ago
Tools/Update Clothes Models checks for prefabs without colliders Fixed burlap shirt not having a collider Made attack traces more accurate (wip)
12 Years Ago
Water level should now update properly on server
12 Years Ago
Testing u5b7
12 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
12 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
12 Years Ago
Make the steamworks dll test a warning instead of an error
12 Years Ago
Fixed crafting not cancelling when dying
12 Years Ago
Send a debug console message when killed to show reason
12 Years Ago
Added developer overlay tools
12 Years Ago
Don't report errors containing "Pluton"
12 Years Ago
Fixed bugs with google analytics, debug overlay
12 Years Ago
Fixed Revolver ironsights Fixed Thompson viewmodel + ironsights Fixed shotgun missing projectile (placeholder)
12 Years Ago
Thompson - added full automatic mode
12 Years Ago
Shotgun now fires multiple projectiles Accuracy cone for projectile attacks protocol++
12 Years Ago
Missed a !
12 Years Ago
If this doesn't fix Google Analytics I'm gonna have give up
12 Years Ago
Add console log when received respawn options (debug sleeping bag bug)
12 Years Ago
Tweaked sound compression method
12 Years Ago
Fixed pickaxe attack distance
12 Years Ago
Flicking sound assets around, hoping that it will make sounds work again
12 Years Ago
Updated language files
12 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
12 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
12 Years Ago
Fixed dumb NRE
12 Years Ago
Turning water reflections off also disables edge blend and refraction
12 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
12 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
12 Years Ago
Removed debug arrows from projectile attacks
12 Years Ago
Added medicinal syringe
12 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
12 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
12 Years Ago
Experimenting with Block editor tool
12 Years Ago
This should fix the sounds not playing.. for good!
12 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate